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Posted by fejoa, Nov 3, 2016 at 5:41 am
Ighalli wrote
I would much prefer an option in the menu for "random / ask / <list of values or whatever>" . That way, you are never prompted when making a character besides when you go into the options and specify to ask. Think of the option for the starting pet name.

I agree, it would be much more streamlined to have a player-specified default config.
Posted by fejoa, Nov 3, 2016 at 5:33 am
In this light, should players be allowed to select their starting talent? Or should this be randomly assigned?
Posted by fejoa, Nov 2, 2016 at 6:07 am
4zb4 wrote
However I like the idea of having a randomly assigned player character even better. i.e. no choice of whether your player is male or female.

Would people like it better if there were different options for character creation? i.e. in the IVAN configuration screen you could select from, for example, "Classic", "Quick" or "Detailed" character generation methods that operate when loading a new game.

I'm planning on having a similar range options for world map generation, although probably not as as great a range of options as character generation would have.
Posted by fejoa, Nov 1, 2016 at 8:48 pm
Ok so the five pronouns are he, she, they and which two others?

Meanwhile, I found a piss-take on the kiwi accent: http://pronoun.is/hu
Posted by fejoa, Nov 1, 2016 at 6:14 pm
I found this in the news. Seems like the world is crapsack.

So, this is what I understand(?) :

Pronoun: is an identifier for the character during messages?
Sex: What possibilities there are for procreating?
Gender: Social identifier in-game, self-defined? (x5 flavours)
Appearance attributes a la:
Serin-Delaunay wrote
* Choose skin colour, hair colour, hairstyle, beardability, chest shape, and pronouns at birth, using points if you feel cruel

I feel like I need a colour-coded table to understand more clearly.
Posted by fejoa, Nov 1, 2016 at 5:40 pm
I wish I had some time off work to participate in this fascinating discussion a bit more.

Serin-Delaunay wrote
Sounds good. Xinroch's tomb should be a part of that contrast too.

It can and it will. Can we have a list of suggested changes? Chuck it in the Tomb thread if you like. I wonder if Xinroch might have been female after all?

I wonder if it is possible to randomize starting gender for characters like darkknights? Could be a good rudimentary first step.
Posted by fejoa, Oct 31, 2016 at 8:06 pm
Serin-Delaunay wrote
The new NPCs needed new names badly, good work!

I agree, there were quite a few new ones introduced into the last release.
Posted by fejoa, Oct 31, 2016 at 2:31 pm
red_kangaroo wrote
Fejoa, would you mind if I PR'd to name them, or do you have some other names for them in mind?

Yep go right ahead, I like it when people fill in the gaps in my work

Just as a note, I'm not sure if the tomb shop will continue in its present form, but you can rename the shopkeeper all the same.
Posted by fejoa, Oct 31, 2016 at 1:41 pm
red_kangaroo wrote
BTW, I'm for using a godiva-haired female sprite. We're starting as slaves in tropical village. Not much of a chance for our heroine to wear fur bra.

I liked all the work 4zb4 did to show us the female sprites with the long hair. I approve of this resurrection too.
Posted by fejoa, Oct 29, 2016 at 4:23 am
4zb4 wrote
Also I'm pretty sure lumps can have variable mass.

Does it scale with material density?
I'd say making a shrapnel object would be the way to go.