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Posted by chaostrom, May 10, 2014 at 2:35 am
Erno, Bored and JoKe speak Finnish, but I don't know how often they come around these days.
Posted by chaostrom, May 9, 2014 at 2:59 am
That's what the boots of strength are for though.
Posted by chaostrom, May 9, 2014 at 2:56 am
I am going to assume you still have no access to the development section and give you a brief run-down. Lots of simple copy-paste, half of it isn't me. Half.

(anyone feel like following in Lenox's footsteps and try porting IVAN to linux?)

I've compiled ideas from here and some from greatboards to a single file. These are greatly unbalanced and this is definetely not a to-do list at this point. It's something to get inspiration from, in case you have time to kill and want to do some scripting... For now, it's open for discussion.
http://www.attnam.com/forum/attachment?id=301

We were told that the next quest to be implemented was one where you must rescue your child. Some aspects are already in the game, such as the child, and the ability to give rings and amulets to Petrus' wives.
To me, it sounds like you steal one of Petrus' wives, start a family life, have sex, have a kid, then something happens, your child is kidnapped and you have to go rescue your kid.
Well, one thing is for sure. Someone needs to code sex. Who's up for it? (It must be CHA related, as stated by Kahvi in the quotes thread)

When he came around last time (it was on jconserv, you'll find no record of it here) Ighalli let us play with an experimental god system. The DEVs have acknowledged it, and it is to be in IVAN (eventually). It did two things:
1. Let you choose what effect/gift to get when you pray to a god, the list getting longer with better things as you gain favour
2. A timer for prayers
What appears to be the code for the timer is here:
http://ivan.13.forumer.com/viewtopic.php?t=75
Your challenge is to try and recreate the system based on the information above.

I got ahold of Ighalli. He gave me this:
festring god::GetCompleteDescription() const
  114 {
  115   festring Desc(game::GetAlignment(GetAlignment()));
  116   Desc.Resize(4);
  117   Desc << GetName();
  118   Desc.Resize(20);
  119 
  120   if(game::WizardModeIsActive()) {
  121     Desc << "Timer: " << Timer << " Relation: " << Relation;
  122     return Desc;
  123   }
  124   else
  125     Desc << "You have ";
  126   if (LastPray>-1)
  127   {
  128     int Hour = LastPray / 2000;
  129     int Day = Hour / 24;
  130     Hour %= 24;
  131     int Min = LastPray % 2000 * 60 / 2000;
  132     Desc << "last prayed ";
  133     if (Day>=7)
  134       Desc << "over a week ago.";
  135     else
  136     {
  137       if (Day>1)
  138 	Desc << Day << " days, ";
  139       else if (Day)
  140 	Desc << "one day, ";
  141       if (Hour>1)
  142 	Desc << Hour << " hours, ";
  143       else if (Hour)
  144 	Desc << "one hour, ";
  145       if (Day || Hour)
  146 	Desc << "and " << Min << " minutes ago.";
  147       else
  148 	Desc << Min << " minutes ago.";
  149     }
  150   }
  151   else
  152     Desc << "never prayed to this god.";
  153   return Desc;
  154 }
I suspect it belongs in gods.cpp.

http://ivan.cvs.sourceforge.net/viewvc/ivan/ivan/Doc/Work/
http://ivan.cvs.sourceforge.net/viewvc/ivan/ivan/Doc/Obsolet...
Dunno what the obsolete ones are though, there's plenty of stuff there. Kahvi's looking into it.
Posted by chaostrom, May 9, 2014 at 2:48 am
Warheck wrote
Funny, I'd never really noticed (though I never really played seriously with boots of kicking).

It begs the question, how to fix this?

Doesn't weight affect damage? You could make them more dense, like Neerc does with mithril, if I remember correctly.
Posted by chaostrom, May 8, 2014 at 12:17 am
The AoLS itself may not, but what about the life-save status?
Posted by chaostrom, May 7, 2014 at 2:46 am
I stand corrected.
Posted by chaostrom, May 6, 2014 at 4:51 pm
Batman? wrote
Also I was suddenly saddened when i realized how excited i was that my avatar graduated to the next level. whats wrong with me.

Nothing wrong at all. At least you can still have that fun...
Posted by chaostrom, May 6, 2014 at 4:48 pm
Cha was planned to have an effect, but it hasn't been implemented.
Posted by chaostrom, May 5, 2014 at 11:19 pm
It's not a straight L/C coin, you'll only be able to pray to one alignment up/down of your current favoured god without some careful balancing, in which case players have been known to go two alignments. That's to limit how many gods you can pray to.
Posted by chaostrom, May 5, 2014 at 11:15 pm
Oh yes, very much so.