vasiliy wrote
also, i was thinking about a way to go off the world map, and die by falling onto the frog which holds the world on its back.
Dark-Star2018 wrote

ooh definitely go for that!
On a similar note , how about 'bottomless pits' that kill you instantly, death message "(player) fell all the way through the earth to the Great World Frog"
vasiliy wrote
i'm not sure about this. it doesn't look fair, and IVAN is the fair game. i mean, most of the time you die by doing something stupid, and most traps are not insta-kills.
on the other side… it might be possible to blow a hole in level floor if you'll try hard enough, and fall down to the dungeon below. like, stack a lot of backpacks, mines and such, blow them away, and voila. it will require adding HP to floor tiles, though, but it should not be that hard to implement.
In relation, I had an idea for a falling mechanic. You could fall down floors and take damage relative to how far you fell. This was in regards to a
tower dungeon idea I had, which would also include trapdoors that would drop you one floor.