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Posted by chaostrom, Jan 28 at 12:05 am
Dark-Star2018 wrote
And maybe there's a better use of the BoL on the worldmap, check this out:
https://attnam.com/posts/30444

vasiliy wrote
also, i was thinking about a way to go off the world map, and die by falling onto the frog which holds the world on its back.

Dark-Star2018 wrote
ooh definitely go for that!

On a similar note , how about 'bottomless pits' that kill you instantly, death message "(player) fell all the way through the earth to the Great World Frog"

vasiliy wrote
i'm not sure about this. it doesn't look fair, and IVAN is the fair game. i mean, most of the time you die by doing something stupid, and most traps are not insta-kills.

on the other side… it might be possible to blow a hole in level floor if you'll try hard enough, and fall down to the dungeon below. like, stack a lot of backpacks, mines and such, blow them away, and voila. it will require adding HP to floor tiles, though, but it should not be that hard to implement.

In relation, I had an idea for a falling mechanic. You could fall down floors and take damage relative to how far you fell. This was in regards to a tower dungeon idea I had, which would also include trapdoors that would drop you one floor.
Posted by chaostrom, Jan 20 at 12:00 am
vasiliy wrote
but i'm more about making various "end game routes" mutually exclusive, because OP player will prolly wipe the floor with Oree and his minions, for example. it might be fun to show everybody who's The Boss, of course, but… i don't feel like it plays good with "the spirit of IVAN". also, this adds some strategy too: should i go for Elpuri and Petrus? or help Aslona officials? or rebels? or became a wizard? choosing one of those should close other routes. at least that's how i envision the game.

red_kangaroo wrote
Yup, that's the way it works in vanilla and I think it works well. Getting the loot from several dungeons quickly makes the player way too powerful. CLIVAN had this problems and it's also the only variant where I killed Oree.

This was previously discussed in various places. I don't know if it was actually implemented (since I haven't played any IVAN in years) but the solution was to enable only a single dungeon per game. You could also lock the magic-learning behind the generation of Ischaldirh's dungeon, if you go that route.
Posted by chaostrom, Jan 18 at 11:11 pm
vasiliy wrote
hm. interesting idea! there is a wizard in Aslona, and he prolly could have some more sidequests. prove yourself, and the wizard will make you his apprentice.

this should be something simple, though, because a huge quest will make the player overpowered. maybe yet another route to finish the game? i.e. instead of doing favors to Aslona officials, screw them, and go learning magic?

As far as this goes, why not? Maybe the player needs to become relatively overpowered in order to face Ischaldirh who's the boss of his own dungeon, like Xinroch in his tomb.
Posted by chaostrom, Aug 20, 2024 at 2:48 am
I've once found a chest of loot on UT1. Nowhere near as good as that, but then again it didn't disappear on me.
Posted by chaostrom, Feb 22, 2024 at 8:47 pm
Hmm? I seem to recall making equipment made of gunpowder explode at some point though... Perhaps it was just an idea.
Posted by chaostrom, Feb 22, 2024 at 2:30 am
I felt the HHG was more powerful, but that was just from observation and I had nothing to back that up with.

However the second question I can answer. The answer is yes. After all, that's what makes the backpacks of gunpowder dangerous.
Posted by chaostrom, Oct 7, 2023 at 1:10 am
Yeah, I don't imagine the strongest implementation will be much liked
Posted by chaostrom, Oct 5, 2023 at 1:13 am
capristo wrote
I don't like the save loading idea, I think that was a joke suggestion anyway. That could really piss people off

But I do like the moving back and forth in time, if done right that could be really cool. Question is how exactly it would work

If jumping into the future:
* would the player's hunger be affected?
* would food they're carrying spoil?
* would things that are on fire burn up?

if jumping into the past:
* would the player teleport back to where they were at that point in time?
* would mobs that had been killed during that time come back to life?

Being able to track and restore their state would mean it would have to be limited to a certain number of steps... but I think that's better anyway. It would be much more clear to the player that they're jumping back in time - I'm thinking something like Dr. Strange fighting Dormammu where they get frustrated having to fight him over and over again (but are also forced to try something new each time, since the pseudorandom seed would be the same, repeating the same actions would result in the exact same outcome). How cool would it be if we could actually animate things "rewinding"?? And if you encounter him above ground being able to see the light change as the sun rises/sets.

Also, an idea to keep him from being overpowered - his time traveling ability could be limited to a certain number of uses, it could even be a "staff of time travel" that he uses, and then if the player manages to kill him before he uses all the charges, they may even be able to time travel by their own choice!

That's basically what I intended with messing with the saves. Reloading a save is basically going back in time.
Posted by chaostrom, Oct 3, 2023 at 1:15 am
So, I've mulled it over. I quite like Batman's idea, so here's some suggestions. Generally it's along the lines of weaker=common, stronger=rare.


Weakest: Time Mages as just another type of enemy.
Time Mages can cast Haste or Slow. Time Magic is difficult!
Elite Time Mages can additionally +/- a day. They have perma-haste.
Unique Time Lord has perma-haste, teleport + control, with the power to +/- multiple days.

Medium:
Named Time Lord is either a unique that can respawn over and over, or a pseudo-unique that is named but keeps spawning like a regular monster.
The idea being there's multiples of him from different timelines.
He has perma-haste, teleport + control, with the power to +/- multiple days.

Rare:
Named Time Lord. He can spawn over and over and doesn't leave a corpse.
The idea being he traverses different timelines by himself.
He has perma-haste, teleport + control, with the power to +/- multiple days, as well as doing a forced reload of your last save if you can't insta-kill him.

Strongest:
Like the above, but neutral.
He may not be hostile, but the day changing will mess with your game.
Will follow you around and randomly make/delete saves.
If you can't insta-kill him, he'll force load a random save.
Posted by chaostrom, Sep 30, 2023 at 12:44 am
Holy smokes Batman that's brutal.