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Posted by capristo, Oct 15, 2016 at 1:42 pm
Shoutbox history is slightly improved but not 100% working

But at least you can go back several pages now. You can't return to page 1, and search still doesn't work
Posted by capristo, Oct 15, 2016 at 4:14 am
I'm more amused that the mushrooms can vomit

fejoa wrote
I reckon it was a bottle of sulphuric acid.

That's what I thought would've caused the lumps. But why vomit?
Posted by capristo, Oct 14, 2016 at 10:59 pm
Smileys appear in a modal instead of pop up window. This is much better for mobile



Also updated the admin so it's easy for me/Erno to add new smileys. Any requests?

Behind the scenes have done a ton of code and database cleanup, e.g. Comments, PSR (PHP standards), and foreign keys
Posted by capristo, Oct 14, 2016 at 10:25 pm
Ok so I think JoKe is right. It just isn't possible.

The reason is that polyitis only afflicts your original human state. After you polymorph into an orc, for example, that orc does not have polyitis. That means he will eventually turn back into human, and you have no choice in the matter when reverting, even with polycontrol. Maybe you should?

Possibly if you have an endless supply of wands of polymorph and can zap yourself as an orc to stay as an orc, that might work. But the polymorph effect can be really short, so you'd have to zap yourself pretty frequently to be safe.

This would also be an extremely annoying way to play the game since it would continually prompt you to polymorph

I think getting permanent polyitis is possible, but it's hard to tell since you can only check it with a stethoscope and that doesn't have the blue color for permanent effects

TLDR; polymorph win is not possible. But it would be really cool to be able to choose to be a different race than human, and play as an orc/mistress/kobold/etc
Posted by capristo, Oct 14, 2016 at 9:42 pm
Could you (similar to blink dog effect) eat a ton of mutant bunny corpses and gain permanent polyitis? Then use a ring of polycontrol to play and win as a non-human
Posted by capristo, Oct 14, 2016 at 6:53 pm
Ah, the lumps of human flesh threw me off. I forgot that most zombies were once human
Posted by capristo, Oct 14, 2016 at 4:29 pm
I like where this is headed but I'm worried about the training.

There just aren't many opportunities or reasons to use controlled teleport / polymorph before meeting the mystic dark frogs.

Polymorph is especially useless, except defensively (controlling it when you accidentally step in magic mushroom dust). I would hate to have to spend time intentionally polymorphing myself into other things, just to train Willpower. But then again I don't like going out of my way to train things in general, that's why I've never done the banana peel dexterity training
Posted by capristo, Oct 14, 2016 at 4:22 pm
Continuing the discussion from shoutbox

Quote
4zb4
I feel like there need to be a more definitive counter to mystic dark frogs. Like telecontrol preventing them from teleporting your equipment away.
In fact magic in general is pretty unfair toward the player (even for a roguelike) but it's mitigated by the fact that it isn't all that common a threat

Ischaldirh
I do agree, but I don't think there shuold be a *hard* counter. Otherwise MDF and Izzy lose a lot of their potency.

red_kangaroo
Re: overpowered magic, I still think Willpower as already existing but unused stat could be useful to grant a chance to resist teleproting equipment, debuffs and such.

Serin-Delaunay
Willpower seems the best option for a soft counter to spellcasters, but how would it be trained? What ommel fluid would give willpower experience?

4zb4
I think it should have its own Ommel fluid, because it should be the most difficult stat to raise. We could use Ommel Mucus, Ommel Vomit, Ommel Bile, Ommel Blood, Ommel Saliva...

capristo
There needs to be a way to train it without fluids too

Ischaldirh
We already have ommel mucus (ommel snot). What about ommel fat?
As for training it - controlled teleportations and polymorphs could train it. Uncontrolled ones could abuse it. In both cases training should be slow.
Posted by capristo, Oct 14, 2016 at 12:41 pm
As of Oct 14 at 12:40 pm Central Time, for all of the project files I'm tracking the # of logged-in and guest downloads per file

I'll work on displaying those stats eventually but for now at least I'm collecting the data

I think fejoa was the one who requested this.

Note that the dev versions are hosted on GitHub so I'm not tracking them. Does GitHub provide enough detail for those stats or should I track those as well?
Posted by capristo, Oct 11, 2016 at 6:03 pm
That's fixed. Took way longer to figure out than it should have