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Posted by Yancakes, Jan 18 at 1:58 am
I'll give you that.

Potentially one of the towns has a wizard in it? You become his apprentice, you get to target spells. Gives a more consistent buff than polymorph (though polymorphing into a wizard it makes sense you'd be able to target since you get their stats).
Posted by Yancakes, Jan 18 at 1:25 am
I've always found the lack of bows/crossbows/slings etc part of the charm of ivan. While reading your thoughts on targeting with wands I felt unsure because of that- but looks like your thinking is along the same lines lol.

Our hero is a schlub! A fast learning one, but a schlub nonetheless.
Posted by Yancakes, Jan 17 at 5:33 pm
Would it be possible to pour gunpowder from the backpack on to the floor? Which could be used to like, make a wall of fire or a fuse or something.
Posted by Yancakes, Jan 15 at 3:17 am
I just ran in to an ommel cerumen golem in UT1 and eating it after killing it didn't increase my wisdom

EDIT: I turned on wizard mode- it took three whole golems worth of ommel cerumen to get a stat up.
Posted by Yancakes, Jan 15 at 3:13 am
Oh yeah- are the noxious orchids one of yours? I don't remember them. They are scary lol
Posted by Yancakes, Jan 15 at 3:10 am
vasiliy wrote
hm. it should not crash (obviously , just change the resolution on restart. but tbh, that part wasn't really tested: i set the resolution once, and never touched it again. thank you, i'll take a look!

I manually set the resolution, restarted the game was now the same size but the window was bigger- and then it crashed when after the intro title scrawl lol. Changing the resolution is pretty irrelevant when I noticed the magnifier setting though- setting it to like 6x was good (I'm on a 2k monitor), the only issue is that the graphics are a bit blurry which isn't a problem in the 2021 release.


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like what? maybe i'll eventually port them too. just throw all your wishes and crazy ideas into me, and something will stick.
The main thing I was thinking isn't actually a problem- for some reason I thought in yours you couldn't use the arrow keys to go up and down.

The other thing off the top of my head would be having to click "Y" every time I want to open a door- I want to just be able to move in the direction of the door and my dude auto-attempts to open it. Maybe there's a setting I missed? It's a minor thing but stands out when a door takes like five tries to open.


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thank you! the colors should be configurable, but… k8ivan has only one active user so far, and he never complained.
Conveniently I'm not the type of colour blind that can't tell red from green lol, but that might be an issue for some people!


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you mean the whole stack, not just comparisons? yes, i will prolly do it later.
sweet!

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the first version of item comparison was writing messages into log window, and i didn't want to clutter the log, so i implemented only the most necessary stats. when i switched to popups, i basically kept the same code, because i wasn't sure if it will work at all, and if i will like it or not. and then i simply forgot to improve it. so i will definitely add other things there.
I REALLY like the popups. It makes it much more convenient to see and compare what's in the stack rather than having to read the message log or open any inventory. This was an excellent choice.



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i remember that this was the problem in some older IVAN versions too. it was either fixed in the mainline, or in some fork from which i inherited it.

thank you for pointing that! i definitely don't want leprosy to be that easy to get. it is mostly just an annoyance (run back, return, run back, return), and it doesn't feel like something interesting if it happens too often. you get used to it, and it's harder to miss it accidentally. so i'm with you here.
yah leprosy should be rare and interesting to deal with.

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eh… it is really hard to balance such huge and mostly random game as IVAN, especially considering that the game basically a black box. we can change some values here and there, but it is not easy to predict the outcome. and after a lot of playing you got used to it, and may honestly think that it is perfectly balanced.

so i'm not blaming the team for that. just wrote some of my thoughts as somebody who missed almost a decade of updates. sadly, IVAN lacks proper tools (actually, any tools to work with its databases, and this makes everything really hard and tedious. like, if you want to add a new material, you also have to go through most items, adding new material configs, tweaking the probabilities, and such. it quickly gets out of control.

i am trying to convert scripts to SQLite database now, just to see how it goes. if i'll ever succeed, it would be much easier both to query, and to change things. but i need to create a good DB schema for that… and i already redesigned the schema like dozen times.

That sounds like a lot of work, I always wondered why I didn't see more forks for IVAN when some roguelikes seem to be flush with them. It's such a great game so I'm absolutely thrilled to see ANYONE working on it, and I will play your version when I play for the time being! Thank you so much for your work
Posted by Yancakes, Jan 14 at 1:01 am
Oh one thing I've noticed about the 2021 IVAN is that I've always felt leprosy was REALLY easy to contract- almost every run going through the UT I had to go back to the doctor at least once to get healed. If you're looking at balance things you definitely don't want porting over from the newer version.

I think your complaints about the newer version are legit, but I also am aware that it was a huge update that was never properly balanced.
Posted by Yancakes, Jan 14 at 12:58 am
Trying it now- I use Windows 11. Works so far. I tried to change the resolution but that made it crash but the magnification function works fine.

Really loving the changes so far. I hadn't realized how much I'd gotten used to some of the QOL stuff in the newer IVAN release but other than that I'm really loving all the popups telling me what weapon is on the ground, how it compares to my current weapon, all the colour coding etc.

Are there plans to have pop-ups showing what items are on the ground when there's a stack as well?
Posted by Yancakes, Jan 12 at 12:29 am
I've been playing IVAN for at least 20 years now, what's another 7? I'll check back often!
Posted by Yancakes, Jan 11 at 6:34 pm
I mean, I'll just play it on my main modern computer at that point haha, thanks though