Search Results
Searched for posts by Pent in all forums

Showing results 151 - 160 out of 217 total
Modify your search
Posted by Pent, May 15, 2014 at 5:11 pm
Good to know. Out of curiosity I just tested to see if wielding cloaks/rings of fire resistance would let you gain the effect, but it seems that wielded items can't impart resistances: I also tried adding a FireResistance line to Turox's script entry, but wielding it had no effect on my fire resistance.
Posted by Pent, May 15, 2014 at 1:03 pm
Batman? wrote
Maybe Dual Turoxes would help? are they fire resistant?

I don't think they are, at least not according to anything in item.dat. Speaking of which, does anyone know if cloaks of fire/elec/acid resistance increase their resistances with enchantment? I always assumed they did, but I can't find any evidence that they do.
Posted by Pent, May 14, 2014 at 7:47 pm
In my ongoing crusade against all grammatical imperfections, I've been compiling a list of typos and other textual errors in IVAN to be fixed. I'll start a separate thread (so as not to clutter this one) asking people to report any typos they notice.

EDIT: Here it is.
Posted by Pent, May 14, 2014 at 7:34 pm
The "Advanced" button under Quick Reply doesn't work for me, though the Advanced option while editing does.
Posted by Pent, May 14, 2014 at 7:30 pm
No special training, aside from eating a few spiders for some END, and a bit of Sci-talking.
Posted by Pent, May 14, 2014 at 8:28 am
I had about 10 cans of potions left (mostly troll blood; a few healing liquids).

Here are all of my remaining wands:



Most of the contents of the chest I abandoned in GC12 were wands of lightning/fireballs and some utility stuff like door creation and acid rain, plus a bunch of striking wands zapped 2-3 times each against Sherry. I did leave about 6 SoCMs behind in that chest, so I suppose I could have gone back down and given myself some PF limbs if I wanted to take on Attnam safely (I didn't want to take any chances there with only 16 Agility), but having made it that far with natural limbs, it wouldn't have felt nearly as satisfying.
Posted by Pent, May 13, 2014 at 4:54 pm
Because I ditched my other Neerc when my arm got blasted off in Oree's lair, and I was low on offensive wands as well. I figured I'd just take the win this time and do the dangerous stuff on future characters.
Posted by Pent, May 13, 2014 at 4:35 pm
Got my first victory with natural limbs today (nobility ending). It was the third overall, but one (a High Priest victory) was in CLIVAN, and the other one was a freedom ending on a character I was trying to get killed (I changed my limbs to ommel hair on GC4 then sprinted straight to Elpuri and back).

As usual, everything went smoothly through UT-GC4; I got the belt of levitation, all of the chaos gods loved me, I'd already picked up a Neerc Se-ulb, and I even found an AoLS early on to calm my nerves.



I left that archangel down there while I finished up GC4 and some science-talking so she could help me out with the Enner, but she ended up being even more helpful than I expected, taking it out long before I reached it:



At this point I headed back toward New Attnam to take on Decos; I gave UT4 a peek on the way, but that visit was cut short when I saw who was waiting there for me:



Viva la revolución:



Along with the mistress from Nefas and two tamed guards from New Attnam I went and took on Danny, netting some nice new gear for the mistress:



Ran into Ur-khan on GC6, and the ommel urine he dropped brought my AStr up to magic number 41, the point at which one can dual-wield Neercs without any difficulty!



Elpuri went down quickly, but he was the least of my problems here:



Took about a dozen striking charges and a half dozen teleport charges.



My equipment before going through the portal:



GC10 had the golem room, which wasn't much trouble. GC11 had the mage and orc rooms; I ended up just teleporting across and running downstairs. On GC12 I abandoned my chest full of wands/loot, taking only what I could carry unburdened. Once I stepped into Oree's Lair all the mages started blasting me, so I teleported next to Oree, at which point a mage blasted me and triggered a nearby wand of fireballs, taking out Oree. Thanks for the friendly fire!



I booked it out of there immediately after picking up the shirt. One of the mages followed me through and I took him out with a wand of striking, since I was panicked and had one arm. After that I headed back to Attnam and eagerly handed over the shirt.

Final equipment:




Attached is a zip archive containing screenshots of my end-game inventory and death records.
Attached files
EndGameRecords.zip ()
Posted by Pent, May 11, 2014 at 3:42 pm
I noticed one of the things in Small Ideas.txt was "Cube-like screenshot system" which reminded me that IVAN's screenshot system sucks. So, I modified it for proper screenshot functionality; now pressing print screen will save a screenshot in the Scrshot/ directory, as "Scrshot000.bmp", "Scrshot001.bmp", and so on, instead of overwriting the same "Scrshot.bmp" file every time.
Posted by Pent, May 10, 2014 at 5:55 pm
Not to mention that by default Boots of Kicking spawn as iron, rather than leather. That damped square-root one looks pretty nice; by the end-game it's comparable to the exponential one, but it gets the early-game bonus of the square-root one. As I recall, BoK tend to spawn with 0 enchantment, unlike other special gear with usually spawns as +1. I suggest we fix that so that early-game players can see some benefit from the BoK immediately without having to waste a SoEA early on. It shouldn't be too bad for balance either; I tried running through the UT with the code for the original square-root formula with some BoK+1, and kicking really wasn't a viable weapon choice (it did prove effective against the plants once I gained a few levels, taking out even some of the Greater ones in a single kick, but it didn't do much damage to Jenny, and had a tough time hitting/damaging most other enemies).

All of the proposed formulas so far max out around the same point, so what we ought to decide is: do we want kicking to be a viable primary form of combat? If so, then we can probably give the BoK a massive boost, so that their damage is comparable to that of regular weapons. I'll look into some of the numbers later if I'm not feeling too tired.

Also, Unarmed combat seems to have the same damage formula with gauntlets. Spiked gauntlets/caestus could be easily implemented once we figure out the boots of kicking.

JoKe, thanks for translating that. The name generation algorithm sounds interesting; I'm curious as to what its intended use in IVAN was. From what I could glean via Google translate, the stuff in Obsolete doesn't seem too important (hence its placement in the Obsolete folder), so don't worry much about that unless you're bored and have nothing else to do.