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Posted by Pent, Jul 2, 2014 at 7:06 pm
So I took a look at this, and it turns out fixing it is as simple as changing one line from
#define PERMANENT 0xFFFF
to
#define PERMANENT -1

However, it seems like most players embrace this bug, and are quite fond of the ability to eat three floating eyes for perma-ESP and such. I personally feel that allowing that is a bit too easy for IVAN* (you would get a ton of ESP/telecontrol time when you eat that much anyway), and being that it is a bug, I'm all for removing it. So, do you guys want this bug removed, or should it remain and be promoted to the status of "accidental feature"?

*This really shows with blink dogs: since they reproduce, you're pretty much guaranteed perma-telecontrol as soon as a blink dog spawns.
Posted by Pent, Jun 16, 2014 at 9:31 pm
I don't like the idea of forcing any playstyles upon the player (eg. get the belt of levitation or find a method of controlled teleportation). And giving the player handouts like guaranteed blink dogs or wands isn't really IVAN's style. I think there should just be a bridge across the river so that anyone can cross it; it should serve more as scenery than a major obstacle.

And I don't think random teleportation would be a problem: when teleporting randomly in Oree's lair you always land on ground, so I imagine the same would apply to any other water placed in dungeons.
Posted by Pent, Jun 14, 2014 at 8:27 pm
It only affects the square you're standing on. 4 items on the ground will be mirrored along with yourself. If you wield a scroll in each hand you can take them from your mirror and get a total of 6 mirrored scrolls from breaking the wand.
Posted by Pent, Jun 13, 2014 at 9:33 pm
I tried the script out, and everything worked fine, except the staircases: the staircases you placed with boundedrandom spawned in addition to the regular staircases, leaving four staircases in the level.

There was also a single-square-wide gravel floor "bridge" across the bottom of the river; I'm not sure if this was intentional or not.
Posted by Pent, Jun 13, 2014 at 9:28 pm
Shouldn't
truth Burning = false;
do?

Or in the constructor(s) for object set
: Burning(false)

And I love the randomly burning floor tiles, especially the one in the middle of the wall in your last screenshot.
Posted by Pent, Jun 13, 2014 at 1:44 pm
Warheck wrote
In CLIVAN the river was outside. The room size is 1x1. The level generator automatically fills the level with earth, and then connects the rooms via tunnels. By having a 1x1 sized room, it is probably malfunctioning. As per 4zb4's questions above, do you get an error, or is the river feature simply missing?

Additionally, he seems to have set the enner to spawn in that 1x1 room, which would likely cause further problems (such as a drowned enner). Red_kangaroo, try setting the room size to 30x10 (the size of your terrain map), and see if it works. Also change the enner beasts spawn location back to 'Square, Random NOT_IN_ROOM;' so that he doesn't spawn in the river and drown.
Posted by Pent, Jun 4, 2014 at 10:33 pm
They could be restricted to only changing your limbs, but that would raise the question as to why cockatrices are only able to petrify your limbs. Being able to change main body parts could work (you still wouldn't be able to heal naturally, and heavy materials could be made to affect agility), but there's the issue of phoenix feather/GEF, which would be quite powerful without notably harming your agility. On the bright side however, your HP would be boosted so high that Izzy would be bound to show up and put a stop to your party.
Posted by Pent, Jun 1, 2014 at 9:13 pm
You know those comedies where some idiot who's completely oblivious to everything around him gets caught up in some wacky adventure and somehow ends up accidentally becoming a hero? This was sort of like that, except instead of the hero part, it ends with more of a "splattered against the wall" sort of thing (as is customary in IVAN).

It started out with what was the most intense and exciting trip through the Underwater Tunnel that I've ever had. To start off, rather than the usual 2 spiders in UT1, there were 4. Eating them all put me at 12 END before entering UT2. Due to my unusually high HP, the staircase to UT2 was guarded by a kamikaze dwarf, which I blindly ran into.

Normally that's where the story ends, but not with this guy. This guy was special - eking by with a sliver of health, just enough to get outside and heal up, bringing me to 13 END. This brought out all sorts of fun critters, especially the eddy on UT3 that decided to teleport me into the corner of Jenny's room. I figured all hope was lost (I had an iron halberd and some leather gear), but just before chugging the bottle of poison I had on me, I remembered that I had discovered Legifer earlier:



Another death narrowly avoided, I went in search of gear with which to take on the plants. I don't remember everything that happened in between, but after struggling with hunger, various narrowly avoided deaths, and a chameleon polymorphed into a ghost of an orc general (need to use 5 striking charges as I couldn't outrun it) I ended up with some wands and, somehow, 16 END:



The visit to Attnam was uneventful, with nothing interesting in the shops. It's worth noting that I was feeling pretty tired today, and wasn't very focused. As a result, I accidentally offered my chest with a couple scrolls of detection and a wand of haste or two to Valpurus. As I walked through GC1, a warning popped up about the land mine on the ground in front of me. Being as out of it as I was, I kept walking right on into it, detonating the wand of polymorph I had on me. I was polymorphed into a mistress, and part of the debris on the ground beside me had turned into a broken Mjolak. Returning to Attnam I got that fixed up, and being a mistress gave me enough CHA to Dulcis-tame the patrol guard, scoring a sweet helmet. Now if I could just get Atavus to like me I could get that arcanite plate and have some decent gear to offset the danger of my high HP.



While scavenging GC1 for gifts for Atavus I came across a scroll of wishing, which I used on an AoLS, which I promptly wasted by not seeing the orc that was wailing on me while I dashed forward. At least I got enough stuff to Atavus for the armor.



Bought an amulet of ESP in the shop on GC2, then went back to Attnam to get something repaired (remember how I stepped on the already detected mine before? I did that with two big mines in the minefield). It's been a very long time since this has happened to me:



At this point, resigned to the fact that I was to be a complete idiot today, I decided to head back to NA and grab the sumo belt. UT4 had a pack of blink dogs, granting me perma-telecontrol, and the sumo fight itself went off without a hitch thanks to my incredibly high HP. Somewhere along the way I got a wand of mirroring and was finally able to get some workable equipment:



After losing my two SoDMs earlier during my chest sacrifice, I didn't come across another until GC10. I honestly have no idea how I managed to survive floors 5-9.



I considered just taking the head back to Attnam and calling it a day at this point, but don't let that 33 int fool you; there was no intelligence to be found here. Upon remembering that I wasn't quite welcome back in town, it seemed like my only choice was to go through the portal.

"Overloaded? But I need to bring my chest of loot with me... I'll just leave my cans of healing liquid here then come back for them after I drop the chest by the stairs."



God. Damn. I'm an idiot.



Danny and Ur-Khan were on UT11; I took out Ur-Khan (with wands, shattering all of his bottles of sweet, sweet urine), but left Danny behind. UT 12 was the mage room, so I nope'd my way to the portal to take on Oree. As soon as I entered Oree's lair I started exploding and losing various limbs, as well as burning through the 2 AoLS's I had picked up recently. By the time I finally got to a safe spot, my Mjolak was long gone, and so I decided screw it: it's a miracle (or twenty) that I made it this far, might as well go all in:




All out of fucks to give, I dual-wielded some extra armors I'd cloned up, then zapped away with various wands. I actually managed to take out Oree and pick up the shirt, but I was being so heavily bombarded by all of the mages that all I could do was rush for the portal. By the time I got through neither of my arms was usable, and I was trapped between a mage and an angel. I tried to drink a can of healing liquid, but the angel was finally able to put me out of my stupidity.



How this character managed to even make it past UT1, not to mention actually acquiring the Shirt of the Golden Eagle, I will never understand.

I think it's about time for a little break...
Posted by Pent, May 30, 2014 at 10:52 am
I haven't played CLIVAN in a while; what are the maps you mentioned?

Everything else I agree with (especially okapis; I love those things). I'm a bit hesitant on the material softening, as it was a massive pain in the ass, but such is IVAN I suppose. I do remember a couple quirks from CLIVAN: I once ended up with an illithium Justifier, so there ought to be a way to prevent certain items from being softened, and I also don't recall ever seeing a grenadier dwarf throw a grenade, though that might have just been bad (good?) luck. Also, as far as LIVAN/CLIVAN features go, can we make Valpurium green? I think green Valpurium looks much better than 0.50's gold Valpurium.

The level entry screens are easily added via dungeon.dat; all we need is a properly formatted version of the image. I also noticed a bug while messing around with this that causes the loading graphic to be off center for every level generated after an entry screen is used.
Posted by Pent, May 29, 2014 at 1:51 pm
Ernomouse wrote
Would it be possible to make it impossible for the stats to become permanent?

Do you mean the statuses? Probably. Though at this point, I think it falls under the category of one of those bugs that becomes a feature because everyone likes it.

Cap, you make a great point about the artificial limbs. While they are fairly strong, to the point that many long-time players choose not to use them, they do provide newer players with a taste of power, which is nice. My first IVAN victory (in CLIVAN) was with PF limbs, after a year and a half of playing IVAN. And considering I've never had high enough INT to make GEF in a real game, I'm in no position to complain about its power.