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Posted by Ischaldirh, Nov 1, 2016 at 12:26 pm
Follow up: do people actually scum-start this game? The difference between characters (beyond talents, which are not always immediately evident) seems pretty small, and easily overcome.
Posted by Ischaldirh, Nov 1, 2016 at 12:24 pm
I'm going to leave most of the subject of (mis)gendered NPCs alone. But, I do have one comment.

A kobold(/chieftan/lord) has a CHA stat of 4/5/6, with INT and WIS to match. Rondol has an 8.
Guugzamesh has stats of 10. The wiki does not have stats for lesser goblins but I assume they are around 5/6/7; again, INT/WIS match.
Most orcs have CHA of 4. Generals get up to 7, with Ur-Khan having an 8. Orcs actually do have functional INT and WIS, though.

We are talking about abysmally low attributes here, barely better than a skeleton (3 CHA). A hedgehog has better charisma/int/wis than most of these, at 6/5/5; most other animals have comparable attributes (rats, for example, are 4/5/5... still better than a basic kobold)

While kobolds, goblins, and orcs certainly have some sort of society and social order (as indicated by ranks), it may be that they are simply viewed as barely better than animals by most other humanoids. I doubt the Dark Knighthood trades with the great Hedgehog Hedgemony; why would they treat kobolds any differently?

That all aside, there are other reasonably valid explanations for referring to these creatures as "it". For example, it may simply be that morphologically, male and female monstrous humanoids are nearly indistinguishable. It would not be unprecedented - many animals on Earth are difficult to sex. Perhaps it would require a high INT or WIS score to be able to tell the difference. Additionally, they may actually simply all be sexless: creatures spawned by Cruentus for the sole purpose of war and violence.

I'm not saying that there shouldn't be sexed/gendered orcs etc. Just some food for thought.
Posted by Ischaldirh, Oct 31, 2016 at 12:02 pm
I approve of this resurrection.

Sex and gender is something I've thought about in IVAN. Would be fine if it was completely cosmetic, IMO. I don't think changing game functionality based on sex (or gender) would be a good idea, though.

I am intentionally including gender there. There is some fun to be had playing around with male women and female men, etc. And if we offend some conservatives with this stuff, hell, I don't think they were ever going to like IVAN anyway.

Besides, sex change is already a thing in games. See: Munchkin.
Posted by Ischaldirh, Oct 28, 2016 at 8:59 am
Daggers might be better. Lumps are rather large.
Posted by Ischaldirh, Oct 27, 2016 at 1:55 pm
IIRC it does not affect the contents.
Posted by Ischaldirh, Oct 25, 2016 at 10:29 pm
For clarity, any time I make a new RFE in this thread, I will put it in a code box. Will make it easier to identify the RFEs vs the discussion.

When changing equipment, valid items in unlocked, nearby (carried or in the same tile) containers, as well as items on the floor, could also be selectable.

This would ease inventory management. I regularly toss my rings in boxes (pesky magpies). This way, I wouldn't have to dig through a box when I need to find my ring of tele control.
Posted by Ischaldirh, Oct 25, 2016 at 8:56 pm
Ighalli wrote
Personally, I never drink from them. Is this common? If most players avoid it, we should probably tweak them to be less character-ruining. If I'm an outlier, I should probably start drinking more.

I also generally avoid them. The chances of gaining stats seem about equal to those of losing stats; the benefit of temporarily gaining ESP, haste, or control is fairly well-balanced by the chance of gaining slow, polymorph/teleport, etc; and suddenly gaining a herd of rats or snakes doesn't compare to suddenly being surrounded by foot-sticking, gear-wrecking mommo slimes. Add into this the chance to be dumped somewhere else on the level (or, worse, sucked down to a deeper one) and I typically only use them for filling bottles with water (to put out fires).

Ighalli wrote
Either way, what should we do with dipping? Chance to dry the fountain? Track how much water it has so that it dries after so many dips? Should dipping stuff happen when you dip, or should it remain safe?

I think a dip should work like a sip, in regards to drying up the fountain. I like the idea of dip-made bottled water being safe, though; I don't think we should change that.

Posted by Ischaldirh, Oct 24, 2016 at 9:31 pm
Hey look I'm in that file too.
Posted by Ischaldirh, Oct 23, 2016 at 7:43 pm
capristo wrote
we should totally rename that flag to IS_ERNOMOUSE as a dev easter egg

Seconded!
Posted by Ischaldirh, Oct 23, 2016 at 10:35 am
"Here lies holybanana, the last of the Old Kings."

I dunno. Just an in-game credits reel.