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Posted by Ischaldirh, Oct 21, 2016 at 11:20 am
I like all of these. They will (of course) affect balance, but most importantly they are interesting.

There are still, unfortunately, several gods who I find rather uninteresting: Sophos, Silva, and Scabies. I only pray to Sophos to boost my alignment with the other L gods; I never pray to the other two as their boons often feel more like a hindrance to me.
Posted by Ischaldirh, Oct 20, 2016 at 5:45 pm
Keep in mind that spawn rates for liquids won't make much difference in dungeon drops, only Mellis and store drops. Most bottles in the dungeon are consumed before the PC finds them.
Posted by Ischaldirh, Oct 19, 2016 at 6:11 pm
Do the effects of drinking/eating happen in parts, though? I know for a fact that when drinking a liter of healing liquid in combat, you are interrupted constantly (people trying to kill you), but you don't get any of the healing effect until the bottle is empty. That is more what I was asking after.

Ighalli wrote
I hope it's somewhat harder.

I'm all for adding challenge to this game. I mean, people have beaten it. We can't let that stand!
Posted by Ischaldirh, Oct 19, 2016 at 5:43 pm
IRC also had a history, but you're right.

Great work Ighalli. I've got a live character (also I don't know how to use gh yet) or I would test them out. But, if anything, I think these liquid reworks will mostly make the game harder.

A thought, though, while we're on the subject. If I understand correctly, the game handles eating/drinking as an all-or-nothing action right now.* Either you spend enough time to actually eat that entire dead kobold, or you don't eat any of him.** While this is fine when there's nothing to interrupt you, it is slightly irritating when you are halfway through drinking a healing potion and someone lands that fatal 1-HP blow to your torso. Is there any way to allow meals (and, by extension, drinks) to be consumed in parts?

*: Oddly, I'm now remembering that overeating does not appear to follow this pattern. The entire paragraph might be wrong, but I already wrote it, so eh.
**: This gave me a mental image of the PC slowly opening his mouth wide enough to fit the entire body, snake-like, then swallowing the corpse in one go.
Posted by Ischaldirh, Oct 17, 2016 at 4:15 pm
I have an alternative to dicking around with attributes to protect from magic: a Ring/Amulet/Armor/etc of Magic Resistance, which provides a flat percentile chance that you will be able to ignore hostile (non-elemental) spells.

Naturally, such an item would need to be exceedingly rare. Making it an amulet would also probably be the best bet, IMO, since then it wouldn't become a simple no-brainer item; you would have to trade life-saving for protection against magic.
Posted by Ischaldirh, Oct 16, 2016 at 8:58 pm
I love this line of thought.
Posted by Ischaldirh, Oct 16, 2016 at 12:36 pm
WIL could also be useful with confusion.
Posted by Ischaldirh, Oct 16, 2016 at 11:56 am
And flying. Can't forget flying mushrooms.
Posted by Ischaldirh, Oct 16, 2016 at 12:47 am
An idea for an XT level: The Mushroom Level, a level populated by huge numbers of giant mushrooms. (Maybe some slimes, or other fungi, as well...) Monster reproduction rates are increased. Non-mushroom monsters don't spawn. Magic mushrooms wouldn't be there by default, but take too long cutting a path through and they might start spawning...
Posted by Ischaldirh, Oct 15, 2016 at 10:07 am
Besides, there was no trace of sulfuric acid. Unless someone was foolish enough to ingest the stuff...