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Posted by BDR, Sep 12, 2009 at 11:28 am
Such a change would make sense if there were wererats, or dire rats. As there are not, at best it would be a sign she likes you, but not enough to not play dangerously with you.
Posted by BDR, Sep 12, 2009 at 11:24 am
Yes, I did in fact test before trying. I use .50 for all my tests.

And, relooking at the original screenshot that started this topic, it looks like I was right to do so, since there is no Willpower stat.
Posted by BDR, Sep 11, 2009 at 7:34 pm
Cerumen wrote
Sorry to rez an old topic, but now I realised there's a pretty obvious solution to that problem of getting out: Simply vomit on the wall until it dissolves. New Attnam walls are really weak, and destroying them doesn't piss anyone off.

Good sir, you are wrong on all counts. First of all, vomit doesn't have any clear effect on the primitive balsa walls (certainly not the way it has an effect on metal walls, which makes me think there is none at all). Secondly, without boots of kicking I was unable to damage the primitive balsa even with a LStr of 74, and you made no mention of a pick-axe (which can easily destroy a balsa wall anyway). Finally, you probably only tested this theory on an empty house; trying it on Huang Ming Pong's house reveals it as a clear act of vandalism which causes everyone to go hostile. This would be less problematic ordinarily except in the case above, he was stuck next to Decos and Huang, which means unless he was a badass he'd probably have been cut to ribbons before he mined a hole in the wall (assuming he had a pick-axe or boots of kicking in the first place).

Also! For Comrade's benefit (since until I am told otherwise I will assume he doesn't ever bother looking at anything besides the newest post [stupid, but whatever]), I will inform him that this was tried and did not work. None of the NPCs were able to move as the situation was.
Posted by BDR, Sep 11, 2009 at 8:53 am
I wouldn't be surprised if he only ever used the link to the newest post in a topic rather than trying to go to the first unread post in a topic. It would explain a lot.

Anyway, we have need of a code tag. First of all, it's impossible to 'draw' correctly with ASCII without it or a monospaced font like Courier as hopefully will get noticed when people give my depiction of two different swords a scan. Secondly, it could be helpful in the Programming forum because spacing can be not only important to keep straight what block of text does what, but also because certain languages *require* you follow some spacing rules in order for text to function.

*cough* Somagu has informed me we *do* have a code tag. However, it isn't graphically represented so I humbly suggest that get fixed.
Posted by BDR, Sep 9, 2009 at 5:40 pm
I'm going to guess that the 14-15 thing is a threshold modifier; given that you can only socm to specific materials every 5 levels of Int, it would make sense to make it harder to reach 20 Int, say, than 21 Int (could also apply to arm strength wrt weapons).
Posted by BDR, Sep 8, 2009 at 12:57 am
Sherry is probably waiting for you in GC.
Posted by BDR, Sep 6, 2009 at 2:04 pm
Ehhhhhhhh, possible, but a strange interpretation.
Posted by BDR, Sep 5, 2009 at 11:57 pm
Did this dead body perchance occur on the same level as a ghost? If so then it is indeed a bones level.

I think I'll go out on a limb and suggest a more appropriate smiley for you:
Posted by BDR, Sep 2, 2009 at 1:55 am
I don't know why but clicking the arrow to go to the newest reply (the arrow which shows up to the left of a topic on the topic list) doesn't always get me there. I notice it tends to happen when there are multiple pages in a topic.
Posted by BDR, Aug 29, 2009 at 2:25 am
I don't know what's been done but ivanBlack is broken. Please fix, the white sucks.

Note: Both ivanBlacks are ivanWhite. This is reaaaaaaaaaaally sucky.