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Posted by 4zb4, Nov 15, 2009 at 10:52 pm
Perhaps it could be the "sequel" to the first quest, as suggested by Erno?
Or a side-quest even.
Posted by 4zb4, Nov 15, 2009 at 3:18 am
And now I have a problem. Programming the tonberry to use a spell is easy enough. HOWEVER, making that spell do damage equal to the total amount of kills is going to annihilate most anything under the sun. And is mostly unprogrammable anyway. SO, my question is thus: How do I program the tonberry to use a spell that reduces the target's health by 10% of the amount of kills made by the target?
Posted by 4zb4, Nov 15, 2009 at 3:03 am
Draft graphic ( x3 normal size and gone fuzzy coz of file conversion )
Posted by 4zb4, Nov 15, 2009 at 2:41 am
On a more serious note... Perhaps there was an active mine nearby (which would have been hidden from view) which was set off by the first one?
EDIT: Oops, mentioned in first post. My bad.
Posted by 4zb4, Nov 15, 2009 at 2:37 am
*points to agi*
Posted by 4zb4, Nov 14, 2009 at 11:34 pm
chefknife
{
  DefaultSize = 56;
  Possibility = 1;
  WeaponCategory = SMALL_SWORDS;
  DefaultMainVolume = 60;
  DefaultSecondaryVolume = 20;
  BitmapPos = 48, 240;
  FormModifier = 190;
  StrengthModifier = 150;
  Adjective = "pointy";
  NameSingular = "knife";
  MainMaterialConfig == MITHRIL;
  SecondaryMaterialConfig == OCTIRON;
  Roundness = 10;
  Price = 500;
  CanBeCloned = false;
  CanBeMirrored = true;
  Alias == "Chef's Knife";
  AttachedGod = CLEPTIA;
  WieldedBitmapPos = 160, 32;
  EnchantmentPlusChance = 1;
  DamageFlags = SLASH|PIERCE;

  Config BROKEN;
  {
    Possibility = 0;
    BitmapPos = 48, 272;
    Price = 100;
    WieldedBitmapPos = 176, 208;
    EnchantmentPlusChance = 1;
  }
}

everyonesgrudge
{
  DefaultSize = 30;
  Possibility = 100;
  WeaponCategory = BLUNT_WEAPONS;
  DefaultMainVolume = 400;
  StrengthModifier = 50;
  FormModifier = 20;
  Price = 1000;
  BaseEmitation = rgb24(125, 125, 105);
  NameSingular = "Everyone's Grudge";
  MainMaterialConfig == OCTIRON;
  Alias == "say goodbye";
  Roundness = 75;
  CanBeBroken = true;
  BitmapPos = 0, 256;
  WallBitmapPos = 0, 192;
  AttachedGod = LEGIFER;
  WieldedBitmapPos = 160, 160;
} 
Posted by 4zb4, Nov 14, 2009 at 11:24 pm
tonberry
{
  DefaultArmStrength = 90;
  DefaultLegStrength = 10;
  DefaultDexterity = 5;
  DefaultAgility = 5;
  DefaultEndurance = 20;
  DefaultPerception = 15;
  DefaultIntelligence = 18;
  DefaultWisdom = 18;
  DefaultCharisma = 5;
  DefaultMana = 5;
  SkinColor = rgb16(0, 96, 0);
  EyeColor = rgb16(200, 200, 0);
  ClothColor = rgb16(48, 32, 16);
  HeadBitmapPos = 96, 48;
  TorsoBitmapPos = 32, 112;
  ArmBitmapPos = 64, 144;
  LegBitmapPos = 16, 64;
  TotalVolume = 25000;
  TotalSize = 50;
  NameSingular = "tonberry";
  CanBeGenerated = true;
  Sex = UNDEFINED;
  RightWielded = chefknife;
  LeftWielded = everyonesgrudge;
  KnownCWeaponSkills == SMALL_SWORDS;
  CWeaponSkillHits == 20;
  RightSWeaponSkillHits = 5;
  PanicLevel = 0;
  HostileReplies == "Doink!";
  FriendlyReplies == "@Dd stares blankly at you";
  FleshMaterial = GOBLINOID_FLESH;
  AttachedGod = CRUENTUS;
  WieldedPosition = 0, -2;
}

...And that's just the start.
Posted by 4zb4, Nov 14, 2009 at 11:16 pm
What needs doing?
Posted by 4zb4, Nov 14, 2009 at 11:02 pm
Spontaneous Combustion / Critical Existence Failure
Posted by 4zb4, Nov 8, 2009 at 11:22 pm
I would say it has something to do with the rituals involved, if that's any explanation.