Warheck wrote
There's a post
somewhere with the pallette colours for the game in a .pdf attachment.
I use
Graphics Gale which is insane because it loads the associated pallette and you can set up a nice 16x16 grid.
Azba: I remember I wrote this four years ago as well,
a workflow method for editing the graphics. It's important not to get the pallette muddled
It would be handy to make symbol.pcx m-color enabled, because then we could give the explosion sprite a "main material" and change colours that way...
I just followed Ighalli's instructions to convert the explosion colours (gray and yellow shades) to m-colors and it worked fine, I tested it in IVAN to make sure the colours and such weren't messed up and all seemed fine. We'll see what happens when someone tries to add code for pulling a material colour into the explosion sprite...
The explosions should use m-colours 1 and 2, 1 being the yellow part of the explosion and 2 being the grey outer.
As for being careful about using the exact colours, turns out I could use GIMP to extract the valid colours from Symbol.pcx itself and give me a nice palette to pick from, so no troubles there.
I just don't really know my way around GIMP so it was a little bit of a uh "learning experience"
The yellows I needed to replace from the deity symbols have been replaced with the yellow in slot 14, and the light yellow on sophos' pages with the white on slot 15.
I actually made and successfully implemented some sprites into IVAN before using photoshop but I have NO IDEA how I managed that because I couldn't get it to work again just now.
Remember the female wisdom-hair-growth concept thread?
That Graphics Gale thing looks WAY more convenient though.