Weapon Skills of 20+

Jun 4, 2008, 10:12 am
#1
Joined: Jun 4, 2008
Posts: 8
Recently, I've found that a good way to beef up your character's effective power is to farm weapon skill back in UT3. As long as you haven't been too deep into the Gloomy Cave, greater and giant carniverous plants are worth 10 points a blow, and the kiwis they drop can keep you fed as long as you need.

Anyway, the other day I had a character wielding Mjolak who spend a hella long time killing plants. I decided I'd get my skill with Mjolak up to 20 before leaving. So, I get it to 19, then keep going for a while...

My skill jumped from 19 to 64!

Pleasantly surprised, I went through the gloomy cave, butchering things at my leisure, (Includeding Ur-Khan) until I got savaged by Sherry. Oh well.

Several characters later, I once again delved into UT3 to farm skill, this tme with 2 mithril longswords. I found that since longswords are much better for blocking than Halberds, (or maybe it was just because I had 2 of them) I could stand next to Genetrix and hold down the wait button until she and 7 greater/giant carniverous plants were constanting biting at me, while I deflected most of their attacks. This time, I wanted my skill with longswords at 20 as well, to see if it would make a similar jump.

Sure enough, it went from 19 to 65. That's a 325% battle bonus!

But here's the kicker - I don't know if it was because it was day 6, or because of my crazy skillz, but the monsters got nasty. For example, a wolf got up next to me and bit me in the chest, breaking my +7 mithral plate mail and doing about 50 damage. A greater carniverous plant attacked me, and I partially blocked with both weapons, which ended up breaking my +8 mithral longsword.

I ended up dying to Elpuri after I got polymorphed into a young carniverous mutant bunny. Must've been a wand of polymorph on the ground nearby that I didn't see.

Anyway.

Has anyone else tried training their weapon skill this much? Results? I'd like to know if I'm really on to something here.
Jun 4, 2008, 10:27 am
#2
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
Wow. I've never gotten above around 15 I believe
Jun 4, 2008, 11:13 am
#3
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
yeah I've done that many times. It was Freelance Berzerker who discovered this (god rest his soul). I usually do it with whips.

just so you know giant carnivorous plants aren't always worth 10 points. early on they are worth 20 but as you get a higher danger value their worth goes down. to supertrain weapon skill you have to keep you HP low. I good way to do this is pray to mellis for healing fluids and drink half whenever you lose 2 HP, that plus wear elite guard armour.

Some characters train certain stats better than others so 64 weapon skill is not always possible on UT3. I find mammoths and valpurium golems are often necessary.

I have never one the game with 64 weapon skill. As freelance noted the skeletons and zombies get uber tough and will one shot you.

Also, if you use the same weapon to train with you skill with that individual weapon can hit 64 as well but it only nets you a 175% bonus.

I seem to recall the devs weighing in on this when freelance discovered it and I believe they said it was unintentional.
Jun 4, 2008, 11:31 am
#4
Joined: Jun 4, 2008
Posts: 8
Well, for me at least, if I get my skill with one particular weapon to 64, but leave the skill for that weapon type at 19 or below, I didn't notice skeletons/zombies getting supertough.

And I know the plants aren't always worth 10 points. But they're worth the full 10 for a good long while, and even if they stop being worth 10 before you get to the desired skill level, they should still be worth 6-8 for a while.
Jun 4, 2008, 11:43 am
#5
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
ive had 64 hp and giant plants worth less than 1 point. who wants to kill over 20000 of the mofoes?
Jun 5, 2008, 2:22 am
#6
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
http://ivan.greatboard.com/viewtopic.php?t=635

Actually Slob, it was known long before Freelance joined. He just did it regularly

However, it's also supposed to be fixed.

Konradexius, just which version are you playing?
Uchuudonge wrote
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making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Jun 5, 2008, 9:28 pm
#7
Joined: Jun 4, 2008
Posts: 8
On the main menu, it says version 0.50. There may be more to the number, but it's cut off after that if so.
Jun 5, 2008, 9:34 pm
#8
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
That's just because nobody has changed the version number in any variant (including the CVS). They ALL say 050. Where did you get it from?
"Put more stuff in the... thing where... more stuff goes in."
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