//k8: i believe that it meant to be `RAND_4` if (NearestEnemy && NearestEnemy->GetPos().IsAdjacent(Pos) && (!(RAND() & 4) || StateIsActivated(PANIC)))i suspect that what really should be here is `RAND() % 4` (or `RAND_4`, or `RAND_N(4)`), because `RAND() & 4` is the same as `RAND() & 1`, actually — it simply selects another bit, but it is still only two possible values.