Rotting Corpses, and Mushrooms

Jan 22, 2019, 11:08 am
#1
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
Mushrooms are a fungus. In general, fungi feed on rotting biological compounds - i.e. corpses. So, I suggest that mushrooms have a higher likelyhood of spawning on tiles containing corpses, and that they accelerate any rotting process in their tiles.

To expand on this: dead plants could increase this effect more than dead animals; bones could increase it but only very slightly. Most dead critters would tend to spawn normal giant mushrooms, but dead magical critters (mages, blink dogs, maybe mutants?) could slightly increase the tendency to spawn magical mushrooms.

I'm just thinking about hauling all those zombie/plant corpses into a room to build yourself a mushroom farm... which I do sometimes anyways, when I run into a patch I sometimes like to leave one alive to spawn more snacks for me later.
"Put more stuff in the... thing where... more stuff goes in."
Jan 22, 2019, 12:11 pm
#2
Joined: May 22, 2008
Location: Worldmap
Posts: 145
Sounds good, but sometimes a map can be overwhelmed by mushrooms and make the game crash repeatedly. Happened to my brother a few weeks ago. I think that should be fixed before implementing something like this.
Jan 22, 2019, 3:54 pm
#3
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 764
I like that.

I think some NetHack variants have molds and mushrooms spawn on rotten corpses. It could be pretty interesting.
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