Landmines in the gloomy caves shop

Apr 28, 2015, 12:23 am
#1
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
Has anyone experienced landmines in the GC shop?
A character of mine blew up the there (cascading wand explosions, and a wand of striking on the floor), and his bones will never be found.
Death message says he died of a landmine.
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Apr 28, 2015, 12:50 am
#2
Joined: Dec 11, 2008
Posts: 1,770
Pretty sure I saw one in there at least once.
Normally I'd say that this is a bug that needs fixing but on the other hand this fits IVAN too well.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Apr 28, 2015, 10:36 am
#3
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
I've almost definitely seen bear traps. Not sure about a mine
Apr 28, 2015, 12:00 pm
#4
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
was it under an item? or was it on a blank space?

question, if an eddy moves over a set trap does it move it to a new location as set, or would it appear as unset at the new location?
Booooooooooo!
Apr 28, 2015, 4:53 pm
#5
Joined: Feb 20, 2012
Posts: 231
Batman? wrote
question, if an eddy moves over a set trap does it move it to a new location as set, or would it appear as unset at the new location?

Did a quick test; looks like they remain active...
Apr 29, 2015, 12:26 am
#6
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
More diablolical uses for Eddys

If you teleport an active trap, and it appears underneath a character, does it go off?
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Apr 29, 2015, 3:08 am
#7
Joined: Apr 2, 2014
Occupation: Navastating
Location: Aslona
Posts: 773
I guess it shouldn't, as when you set up a trap, you have to move away from its square and then on it again to set it off. So the game likely checks whether you move onto the trap, but not whether you are already standing on it.
Apr 29, 2015, 7:43 am
#8
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
can you polymorph into an eddy?
Booooooooooo!
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