Feedback:
-Golems can use equipment now. (I've found some of them carrying weapons so this makes them more dangerous/useful)
Given that golems can have insanely large stats, this could be HORRIBLE if they pick up the right equipment! I kinda like the idea though, although things like Valpurium golems or that one spider silk one are going to be nigh-unbeatable if they pick up the right stuff...
-More canned food. Kiwi, Pineaple, Carrot, Pork and Beef.
Don't see why not.
-Cheese is a new food available in lumps and loaves. (Never seen a loaf of cheese before but I have no idea how to add new items)
You could make a new sprite for it and just have the cheese loaf be a cheese wheel.
-Food items generally take longer to rot. (Makes the game easier but food rots way too fast, IMO)
Food rotting makes canned food that much more valuable. Being forced to eat things you might not normally adds something to the game, imo.
-Cloth and Leather materials have their own upgrade tree. (They go thru their upgrade tree but eventually upgrade to the same last material upgrade)
-Cloth, Leather and Metal materials have different stats and reqs. (I'm trying to make them more unique and difference from each other more noticeably)
How exactly are you doing this? Like, is cloth now the lowest protection, highest freedom-of-movement upgrade path with metal at the top and leather in the middle?
-Torso Armor and Cloaks have a chance to spawn with weaker materials. (Will add the rest of the armor pieces, eventually)
Interesting, there's not much out there weaker than leather or cloth so what are these? Have you also considered wood materials?
-Added more aliases for some items to make it easier to wish. (I'm also thinking about adding some misleading aliases to get wishes wrong)
Useful. I hope you covered "armor" being confused with "Armor of Great Health"?
-Some flesh materials are stronger and can be hardened with scrolls. (Human flesh not included)
Interesting, although I don't see this being much use. You'd have to change an item's material to flesh first if you were to take advantage of this, but flesh rots pretty fast and you'd probably be better off changing material to something better. Might be good for golems though.
Also note that if you change one of your limbs to a different type of flesh
it does not boost your stats based on its attributes.
-Removed the chances of parasites in Pork and Beef.
Why, may I ask? These are raw loafs of meat just sitting on the dungeon floor, after all...
-Rat, Dog, Jackal, Goblin and Orc flesh might contain parasites.
Excellent.
Mostly some nice changes but I don't think it's very balanced over all in my opinion. Script modding is fun, and there's a LOT of stuff you can add to the game without touching the code - even NPCs, dungeons and new weapons and items.
So don't be afraid to have a little fun with it, but balance is going to be a big issue.