martys1103 wrote
MainMaterialConfig = { 10, BRONZE, IRON, STEEL, METEORIC_STEEL, ADAMANT, DRACONIC_STEEL; }
SecondaryMaterialConfig = { 10, BRONZE, IRON, STEEL, METEORIC_STEEL, ADAMANT, DRACONIC_STEEL; }
MaterialConfigChances = { 10, 100, 75, 50, 25, 10, 5; }
There's the mistake. The first number tells the game how many material possibilites the item has. Since you have 10 there, it thinks the } is also a material and produces the error. Try this:
MainMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, ADAMANT, DRACONIC_STEEL; }
SecondaryMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, ADAMANT, DRACONIC_STEEL; }
MaterialConfigChances = { 6, 100, 75, 50, 25, 10, 5; }
I'm bad with handling the script, but that's what I think the problem is.