The Cathedral of Attnam

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'''Science-talking''' is when you talk the act of [[Chatting|talking]] to a character [[monsters|monster]] and it randomly generates engaging in a conversation with it, which eventually improves your [[intelligence ]] and [[wisdom]]. The character monster must be friendly or [[pets|tame]]. Most monsters can be used for science talking, but the more intelligent they are the more higher stats you must have to make them have a talk with you.
If it is missing a symbol, then that stat is still increased, just not a lot. It's organized first by location then by requirements. Format is (how much it increases intelligence) (how much it increases wisdom) Name of character | intelligence requirement for science talk / wisdom requirement for science talk:== Who To Talk To ==
:Note: Tamed enemies are better for intelligence than wisdom.:Note: The librarian is good for intelligence, and following table sums up the frogs are good for wisdom (but have high most common monsters requirements).:Note: The banana growers are good but have a pretty low chance of talking. Kaethos the village elder is awesome. Richel Decos the imperialist has a 15 charisma requirement and improves charisma (barely)attribute gains.
{| cellpadding="5" cellspacing="0" border="1"
! width="75"|Wis Req
|-
| colspan="5" style="background:#ccc"|[[Underwater Tunnels]]/[[Gloomy Caves]]
|-
| || || [[Orc]] || 3 || 3
| || || [[Necromancer|Apprentice Necromancer]] || 10 || 5
|-
| + || || Apprentice [[Apprentice Dark Mage]] || 10 || 5
|-
| + || || [[Frog|Dark Frog]] || 10 || 5
|-
| ++ || # || [[Frog|Greater Dark Frog]] || 15 || 10
|-
| ++ ||# || [[Dark Mage|Dark Battlemage]] || 15 || 10
|-
| +++ || ## || [[Necromancer|Master Necromancer]] || 20 || 10
|-
| +++ || ## || [[Frog|Giant Dark Frog]] || 20 || 15
|-
| ++++ || ### || [[Frog|Mystic Dark Frog]] || 25 || 15
|-
| ++++ || ### || [[Dark Mage|Elder Dark Mage]] || 35 || 25
|-
| colspan="5" style="background:#ccc"| [[Attnam]]
| || # || [[Farmer]] || 10 || 10
|-
| || || [[Frog|Light Frog]] || 5 || 15
|-
| ++++ || ## || [[Haathbar]] the librarian || 20 || 10
|-
| || # || [[Frog|Greater Light Frog]] || 10 || 20
|-
| + || ## || [[Frog|Giant Light Frog]] || 15 || 25
|-
| ++ || ### || [[Frog|Mystic Light Frog]] || 20 || 30
|-
| ++++++ || ###### || [[Dolphin|Female Dolphin in Season]] || 50 || 50
|-
| colspan="5" style="background:#ccc"| [[New Attnam]]
|}
So For a general progression would be (some areas overlap):*10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy books and simple scrolls, and sacrifice.*15 wis: Talk to Kaethos, he's awesome.*20 int: Talk to Haathbar (the librarian), he's super.*20-30 wis: Talk to the light frogs in the cathedral.*20-40 wis: Talk to angels (keep offering items to extremely pleased gods; idea of how much of an offering may spawn an angel. Since even cheap items work, sacrifice everything.)*10-20-25-35 int: Tame and chat with dungeon monsters. Make friends with mages, necromancers, and frogs, especially the mystical dark ones.*40+ wisdomincrease you can expect from a given creature: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.*50 int / 50 wis : Chat with all the dolphins in the cathedral. I've never done this in a real game, but I just tried it in wizard mode and it boosted my int/wis from 50 to the 80's. Holy ****.
For a general idea of how much of an increase you can expect from a given creature:
*2 stars ~ 1/2 point
*3 stars ~ 1 point
*4 stars ~ 2 points
 
Creatures with no stars still increase your attributes, but with rather negligible results.
 
== How To Do It ==
 
So a general progression could be as follows (note that some areas overlap):
 
* 10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy [[books]] and simple [[scrolls]], sacrifice and pray.
 
* 15 wis: Talk to Kaethos, he's awesome.
 
* 20 int: Talk to Haathbar, he's awsome as well.
 
* 20-30 wis: Talk to the light frogs in the cathedral.
 
* 20-40 wis: Talk to angels - keep offering items to get extremely pleased gods; any offering may spawn an angel. Since even cheap item works, sacrifice everything.
 
* 10-35 int: Tame and chat with dungeon monsters - make friends with mages, necromancers and frogs.
 
* 40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.
 
* 50 int and 50 wis : Chat with all the dolphins in the cathedral. This can boost your Int and Wis as high as to 80's.
 
== Notes ==
 
* Tamed enemies mostly increase intelligence.
 
* The [[Haathbar|librarian]] is good for intelligence and the [[frog]]s are wonderful for wisdom.
 
* The [[Banana Grower]]s are good but have a pretty low chance of talking. [[Kaethos]] the village elder is awesome. [[Richel Decos]] the imperialist has a 15 [[charisma]] requirement and improves charisma.
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