The Cathedral of Attnam

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=== What is IVAN? ===
A. Yet another roguelike game. IVAN is an abbreviation for "Iter Vehemens ad Necem" which means "Violent Road to Death" in Latin. IVAN is regarded as one of "more difficult" rogulike games, and also known for innovative game designs and sarcastic backgrounds.
IVAN is an abbreviation for "Iter Vehemens ad Necem" which means "Violent Road to Death" in Latin. IVAN is regarded as one of the more difficult roguelike games and is also known for innovative game design and sarcastic humor.
=== What is a roguelike? ===
QA [http://www. But roguebasin.com/index.php?title=What_a_roguelike_is roguelike] [https://en.wikipedia.org/wiki/Roguelike game] is a role-playing video game which has a gameplay drawing upon the 1980 game ''[https://en.wikipedia.org/wiki/Rogue_(video_game) Rogue]''. Although there are hundreds of many different roguelikes out there, and they are all nearly the same. Why would I want to try out IVAN?these game shares some common attributes:
A* They are '''turn-based'''; every time the player makes an action, one or more turns are spent (depending on the speed of the player and the duration of the action). Listing might be the most convenient way to answer this question* They feature '''randomly generated''' dungeons (and sometimes items and monsters).* They implement '''permadeath''', which means that once your character dies, your save file is deleted and you must start over.
* '''Bodypart system'''. Remember Monty Python and the Holy Grail? All bodyparts in IVAN have separate armors and separate hit points. After you’ve found your first good weapons, you will be able to reduce some monsters to helpless torsos by mutilating them frivolously! The game rewards brutality by showing its results graphically. Brutality can also be applied to you, though, so it’s best to have a remedy available in case of a lost limb.* '''Material and equipment system''', which is unlike that of any other roguelike. In IVAN === But there is a certain definition for, say, a longsword. However, the material of a longsword can be anything at all. If you have been lucky enough to get a scroll of change material, you will be able to turn your ’iron longsword’ to a ’meteoric steel longsword’, but also to a ’bread longsword’ if you, for some reason, wanted to eat a bread that is shaped like a longsword (I’m not saying it’s a good idea, but it’s not impossible). Another example: you might also want to turn your ’leather boots of strength +1’ to much stronger ’phoenix feather boots of strength +1’. Besides allowing you to upgrade your equipment in a fresh way, the material system makes it possible for the game engine to easily generate lots of different objects in the dungeons for your use and amusement.* '''Graphic effects'''. IVAN has probably more advanced graphics than any other roguelike. ”But graphics are useless in a roguelike!” you might exclaim. You would probably reconsider such an opinion when following a wounded and panicked monster according to its trail hundreds of blood. Besides that, you’ll face dynamically generated and animated flames, smoke, auras, weather effects, explosions, sources of coloured light and much more, even animated squares such as water.* '''General Gameplay'''. IVAN brings gameplay issues further than most roguelikes, while still remaining easy to play. Besides the bodypart system and the material and equipment system out there are such curiosities as 2x2 monsters, wandering mercenaries and slaves which you can recruit/buy, smiths and tailors who can repair broken equipment, and monsters which they are able to reproduceall nearly the same. The game also features many different deities ranging from chaotic Why would I want to neutral and lawful. Each god has its own specialities and altars, and you will be able to affect your own alignment by the way you play. And on the top of all that, IVAN’s storyline will keep you pumped with its unique events!try out IVAN? ===
Listing might be the most convenient way to answer this question:
=== Who or what is an * ''ommel'Body part system''': Remember Monty Python and the Holy Grail? ===All bodyparts in IVAN have separate armors and separate hit points. After you’ve found your first good weapons, you will be able to reduce some monsters to helpless torsos by mutilating them frivolously! The game rewards brutality by showing its results graphically. Brutality can also be applied to you, though, so it’s best to have a remedy available in case of a lost limb.
A. It * '''Material and equipment system''': Unlike any other roguelike, there is a mystery-shrouded creature (yescertain definition in IVAN for, at the least we think it is an organic creature) whose details known only to IVAN DevTeamsay, or possibly not known even by thema longsword.Some rumors say that However, the ''ommel'' is so powerful that it material of a longsword can easily squash Elpuri down with just be anything at all. If you have been lucky enough to get a scroll of change material, you will be able to turn your ’iron longsword’ to a ’meteoric steel longsword’, but also to a foot and doesn't even notice that’bread longsword’ if you, and for some says it resembles reason, wanted to an enormous cammel or eat a bread that is shaped like a longsword (I’m not saying it’s a huge donkeygood idea, but they are just rumorsit’s not impossible). Another example: you might also want to turn your ’leather boots of strength +1’ to much stronger ’phoenix feather boots of strength +1’. Besides allowing you to upgrade your equipment in a fresh way, the material system makes it possible for the game engine to easily generate lots of different objects in the dungeons for your use and amusement.
* '''Graphic effects''': IVAN has probably more advanced graphics than any other roguelike. ”But graphics are useless in a roguelike!” you might exclaim. You would probably reconsider such an opinion when following a wounded and panicked monster according to its trail of blood. Besides that, you’ll face dynamically generated and animated flames, smoke, auras, weather effects, explosions, sources of coloured light and much more, even animated squares such as water. * '''General Gameplay''': IVAN brings gameplay issues further than most roguelikes, while still remaining easy to play. Besides the bodypart system and the material and equipment system there are such curiosities as 2x2 monsters, wandering mercenaries and slaves which you can recruit/buy, smiths and tailors who can repair broken equipment, and monsters which are able to reproduce. The game also features many different deities ranging from chaotic to neutral and lawful. Each god has its own specialities and altars, and you will be able to affect your own alignment by the way you play. And on the top of all that, IVAN’s storyline will keep you pumped with its unique events! === Who or what is ''Jenny''? === So you have read about the unique [[monsters]] on this wiki or the [https://attnam.com/forum forums], right? Jenny, Sherry and similar names are fan nicknames given to the deadly monsters of IVAN. Let's see: {| {{table}}| Danny, Jolly Dan || [[Golgor Dhan]]|-| Gus || [[Guugzamesh]]|-| Izzy || [[Ischaldirh]]|-| Jenny || [[Genetrix Vesana]]|-| Ron || [[Rondol]]|-| Sherry || [[Sherarax]]|-|} === Who or what is ''Ommel''? === It's a creature shrouded in mystery (Well, at least we think it's an organic creature.) whose details are known only to the original DevTeam, or possibly not even to them. Some rumors say that [[ommel]]s are so powerful that they could easily squash [[Elpuri]] with just one foot and wouldn't even notice. Other rumors say they resemble enormous camels or a huge donkeys, but who knows, right? In-game known facts are: * [[Ommel hair has Hair]] is reddish in color.* [[Ommel tooth Tooth]] is harder than [[diamond ]] or [[adamant]].* [[Ommel urine is a luminous materialUrine]] glows.* [[:Category:Ommel|Excretory substances ]] of the ommel ommels are beneficial to most other creatures.
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