The Cathedral of Attnam

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=== Generic Q&As ==={{Safe}}
=== What is IVAN? ===
QYet another roguelike. What is IVAN?
A. Yet another roguelike game. IVAN is an abbreviation for "Iter Vehemens ad Necem" which means "Violent Road to Death" in Latin. IVAN is regarded as one of "the more difficult" rogulike roguelike games, and is also known for innovative game designs design and sarcastic backgroundshumor.
=== What is a roguelike? ===
A [http://www.roguebasin.com/index.php?title=What_a_roguelike_is roguelike] [https://en.wikipedia.org/wiki/Roguelike game] is a role-playing video game which has a gameplay drawing upon the 1980 game ''[https://en.wikipedia.org/wiki/Rogue_(video_game) Rogue]''. Although there are many different roguelikes, these game shares some common attributes:
Q. But there * They are '''turn-based'''; every time the player makes an action, one or more turns are hundreds spent (depending on the speed of roguelikes out therethe player and the duration of the action).* They feature '''randomly generated''' dungeons (and sometimes items and monsters).* They implement '''permadeath''', which means that once your character dies, your save file is deleted and they are all nearly the sameyou must start over. Why would I want to try out IVAN?
A=== But there are hundreds of roguelikes out there and they are all nearly the same. Listing might be the most convenient way Why would I want to answer this question.try out IVAN? ===
* '''Bodypart system'''. Remember Monty Python and the Holy Grail? All bodyparts in IVAN have separate armors and separate hit points. After you’ve found your first good weapons, you will be able to reduce some monsters to helpless torsos by mutilating them frivolously! The game rewards brutality by showing its results graphically. Brutality can also Listing might be applied to you, though, so it’s best to have a remedy available in case of a lost limb.* '''Material and equipment system''', which is unlike that of any other roguelike. In IVAN there is a certain definition for, say, a longsword. However, the material of a longsword can be anything at all. If you have been lucky enough most convenient way to get a scroll of change material, you will be able to turn your ’iron longsword’ to a ’meteoric steel longsword’, but also to a ’bread longsword’ if you, for some reason, wanted to eat a bread that is shaped like a longsword (I’m not saying it’s a good idea, but it’s not impossible). Another exampleanswer this question: you might also want to turn your ’leather boots of strength +1’ to much stronger ’phoenix feather boots of strength +1’. Besides allowing you to upgrade your equipment in a fresh way, the material system makes it possible for the game engine to easily generate lots of different objects in the dungeons for your use and amusement.* '''Graphic effects'''. IVAN has probably more advanced graphics than any other roguelike. ”But graphics are useless in a roguelike!” you might exclaim. You would probably reconsider such an opinion when following a wounded and panicked monster according to its trail of blood. Besides that, you’ll face dynamically generated and animated flames, smoke, auras, weather effects, explosions, sources of coloured light and much more, even animated squares such as water.* '''General Gameplay'''. IVAN brings gameplay issues further than most roguelikes, while still remaining easy to play. Besides the bodypart system and the material and equipment system there are such curiosities as 2x2 monsters, wandering mercenaries and slaves which you can recruit/buy, smiths and tailors who can repair broken equipment, and monsters which are able to reproduce. The game also features many different deities ranging from chaotic to neutral and lawful. Each god has its own specialities and altars, and you will be able to affect your own alignment by the way you play. And on the top of all that, IVAN’s storyline will keep you pumped with its unique events!
* '''Body part system''': Remember Monty Python and the Holy Grail? All bodyparts in IVAN have separate armors and separate hit points. After you’ve found your first good weapons, you will be able to reduce some monsters to helpless torsos by mutilating them frivolously! The game rewards brutality by showing its results graphically. Brutality can also be applied to you, though, so it’s best to have a remedy available in case of a lost limb.
Q. Who or what is an * '''Material and equipment system'ommel''?: Unlike any other roguelike, there is a certain definition in IVAN for, say, a longsword. However, the material of a longsword can be anything at all. If you have been lucky enough to get a scroll of change material, you will be able to turn your ’iron longsword’ to a ’meteoric steel longsword’, but also to a ’bread longsword’ if you, for some reason, wanted to eat a bread that is shaped like a longsword (I’m not saying it’s a good idea, but it’s not impossible). Another example: you might also want to turn your ’leather boots of strength +1’ to much stronger ’phoenix feather boots of strength +1’. Besides allowing you to upgrade your equipment in a fresh way, the material system makes it possible for the game engine to easily generate lots of different objects in the dungeons for your use and amusement.
A* '''Graphic effects''': IVAN has probably more advanced graphics than any other roguelike. It is ”But graphics are useless in a mystery-shrouded creature (yes, at the least we think it is roguelike!” you might exclaim. You would probably reconsider such an organic creature) whose details known only opinion when following a wounded and panicked monster according to IVAN DevTeam, or possibly not known even by themits trail of blood.Some rumors say Besides that the ''ommel'' is so powerful that it can easily squash Elpuri down with just a foot , you’ll face dynamically generated and doesn't even notice thatanimated flames, smoke, auras, weather effects, explosions, sources of coloured light and some says it resembles to an enormous cammel or a huge donkeymuch more, but they are just rumorseven animated squares such as water.
In-game known facts are* Ommel hair has reddish color* Ommel tooth is harder '''General Gameplay''': IVAN brings gameplay issues further than diamond or adamant* Ommel urine is a luminous most roguelikes, while still remaining easy to play. Besides the bodypart system and the material* Excretory substances and equipment system there are such curiosities as 2x2 monsters, wandering mercenaries and slaves which you can recruit/buy, smiths and tailors who can repair broken equipment, and monsters which are able to reproduce. The game also features many different deities ranging from chaotic to neutral and lawful. Each god has its own specialities and altars, and you will be able to affect your own alignment by the way you play. And on the top of the ommel is benefitical to most other creaturesall that, IVAN’s storyline will keep you pumped with its unique events!
=== Who or what is ''Jenny''? ===
=== Q&As with spoiler ===So you have read about the unique [[monsters]] on this wiki or the [https://attnam.com/forum forums], right? Jenny, Sherry and similar names are fan nicknames given to the deadly monsters of IVAN. Let's see:
Q. How do I end the game?{| {{table}}| Danny, Jolly Dan || [[Golgor Dhan]]|-| Gus || [[Guugzamesh]]|-| Izzy || [[Ischaldirh]]|-| Jenny || [[Genetrix Vesana]]|-| Ron || [[Rondol]]|-| Sherry || [[Sherarax]]|-|}
A. There are five different ways.=== Who or what is ''Ommel''? ===
* Death - Very typical ending for IVAN It's a creature shrouded in mystery (as Well, at least we think it's an organic creature.) whose details are known only to the title itself suggests). Simplyoriginal DevTeam, get killed by something, like monsters or land mines, but possibly not limited even to those..them.* Freedom - Slay Some rumors say that [[ommel]]s are so powerful that they could easily squash [[Elpuri]] with just one foot and give its head to wouldn't even notice. Other rumors say they resemble enormous camels or a huge donkeys, but who knows, right? In-game known facts are: * [[PetrusOmmel Hair]]is reddish in color.* Knighthood - Can be achieved by giving Petrus the [[Shirt of the Golden EagleOmmel Tooth]] is harder than [[diamond]] or [[adamant]].* Avatar of Chaos - Kill Petrus and take his left nut out of town. [[MortiferOmmel Urine]] takes you in personallyglows.* High Priest - Kill Petrus, become [[Valpurus:Category:Ommel|Excretory substances]]'s champion and sit on the golden throne wearing the Shirt of the Golden Eagleommels are beneficial to most other creatures.
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