Difference between revisions of "Ghost"

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A ''ghost'' is a disembodied soul of a dead adventurer who'd been controlled by a poorly skilled player, most likely.
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{{Spoiler}}
  
Of course they are unhappy, angry with the former player, and doomed to go to the hell and want to find companions, which is not really a nicest thing.
 
  
Since they do not have their own body any longer, they are floating and are able to pass through walls, although somehow they are clearly visible. Ghosts levitate.
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''"A very good Boo to you, my friend."''
  
Finding the ghost of a previous player in the dungeon usually indicated the presence of a player corpse on the level - in this way you can recover items you had on the previous profile. Physical alternations to the dungeon made by that player may also be visible.
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A ghost is a disembodied soul of a dead creature, either a former adventurer once controlled by a poorly skilled player, or a [[Monsters|monster]] unfortunate enough to bump into an adventurer skilled enough. That basically means all ghosts are [[derived undead]], creatures without given [[attribute]]s who inherit all their stats from their former living selves.
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Of course they are upset, doomed to afterlife in the Hell and longing for companions - and you should be the one to accompany them on their way. Ghosts no longer have physical bodies, they are but barely visible floating silhouettes of [[ectoplasm]], [[Ethereal|passing through walls]] with eerie soundlessness. Ghosts naturally cast a dull white light around them, not normally noticed unless you lack a light source.
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Below you can find statistics of an example ghost.
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{{Monster
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|name=Ghost
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|type=
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|astr=5
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|lstr=N/A
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|dex=8
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|agi=8
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|end=8
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|per=24
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|int=15
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|wis=10
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|cha=10
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|size=100
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|hp=
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|equipment=
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* None.
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|state=
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[[Infravision]], [[ESP]], [[Gas Immunity]], [[Levitation]], [[Ethereal]]
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}}
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== Bone Files ==
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When one of your [[character]]s dies, he does not disappear forever. You may meet him again in a ghost form, disturbed and angry with the former player (you). In effect, the level you die on is saved and can be reloaded into another later game, such levels being known as bone files.
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Each time you enter any level the first time in the given playthrough and you have died here in any previous game, there is a small chance that instead on generating a new level, a bone file will be used. That way you can recover [[items]] you had on your old adventurer, but all other features on that level will be saved as well - the [[Monsters|monster]] that had killed you, all physical alterations to the dungeon made by you etc.
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 17:54, 12 November 2019

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


"A very good Boo to you, my friend."

A ghost is a disembodied soul of a dead creature, either a former adventurer once controlled by a poorly skilled player, or a monster unfortunate enough to bump into an adventurer skilled enough. That basically means all ghosts are derived undead, creatures without given attributes who inherit all their stats from their former living selves.

Of course they are upset, doomed to afterlife in the Hell and longing for companions - and you should be the one to accompany them on their way. Ghosts no longer have physical bodies, they are but barely visible floating silhouettes of ectoplasm, passing through walls with eerie soundlessness. Ghosts naturally cast a dull white light around them, not normally noticed unless you lack a light source.

Below you can find statistics of an example ghost.


Ghost
Stats Equipment
Arm Strength 5
  • None.
Leg Strength N/A
Dexterity 8
Agility 8
Endurance 8
Perception 24
Intelligence 15 Abilities
Wisdom 10
Charisma 10
Random Stats - Permanent States
Size 100 Infravision, ESP, Gas Immunity, Levitation, Ethereal
HP


Bone Files

When one of your characters dies, he does not disappear forever. You may meet him again in a ghost form, disturbed and angry with the former player (you). In effect, the level you die on is saved and can be reloaded into another later game, such levels being known as bone files.

Each time you enter any level the first time in the given playthrough and you have died here in any previous game, there is a small chance that instead on generating a new level, a bone file will be used. That way you can recover items you had on your old adventurer, but all other features on that level will be saved as well - the monster that had killed you, all physical alterations to the dungeon made by you etc.