| IvanCon plans | 
| Player mood system with HUD graphics for facial expressions (like DooM)
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| Graphics are ready (Ernomouse has them)
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| Various levels of panic (morale paniced <-> psycho)Berzerk moodAnimated face of the playerwhen high on mushroom, new faceOne for every mood
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| Male and female chars are different
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| Sex
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| Magic system
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| ESP/telekinesis kind, no fireballs and other cliches (ex. lift a sword and use it to attack)Shouldn't be based on Mana (something else than mana-point based system)eg. travel through walls but no objects can be carried/worn, player leaves his body and inventory behind and turns into a ghost, should the body rot if you're away too long?ghost itemsamulet of astral projection
magical mushroom gas could result in Astral projection
if mana drops low, it'd cause bizarre thingseaten items could enhance spells (Nethack?)
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| Sleep
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| the player will have to sleepdreams
the player could gain things from dreamsaffect food burning rate; Affect stats; Affect item spawning ratefinding spells only from the dreamsdream world
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| Dig up or down (Escaping up/downwards)
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| A new quest
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| Retrieve a hammer from the catacombsSmith gives you a key to petruses wivesSex with one of them -> pregnancy (3 days?); What if you're female?Sacrifice the child and become Valpuri's champIf groin gets scarred a lot, you might get infertile (Magical way of restoring fertility)Probably Petruses children could be sacrificed instead, as a harder guest
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| Player classes
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| More comments to the code are needed
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| Someone should write a guide to code files
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| There is a power chart for balancing weapons
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| Accuracy, power, sturdinessFrequency of appearance is used to balance the powerAdd features -> play testing
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| Steppingstone material between meteorite steel adamantine
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| The int requirement takes a huge leap
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| Every weapon class should have an artifact
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| More special items would be nice too (f.ex. flaming sword)WIP --Red kangaroo (talk) 17:13, 18 October 2017 (UTC)
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| Trophy items and NPC's for people who contribute a lot to IVAN (there are plenty of examples already)
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| Different types of damage
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| Slash, point, blunt, burnVariance between different weaponsWorks diffeerently on f.ex. armour
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| Ranged weapons would get more reasonable to have
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| sling for bluntbow for point
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| Items and limbs made of f.ex. gas
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| A weapon: "Fan"Steam powered Vacuum cleaner (effective against ghosts, insects, thrown items)
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| Monsters could be put into items 
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| Iron maiden, Cage trapsThe problem is to make the charachter disappearCould be handled as f.ex. traps?
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| A cloud of insects (fireflies, locusts?)
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| The catacombs could have lots of insects
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| You could have a conversation with the gods
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| Ighalli's god system
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| effects should be balanced somehow, so that better effects need better relationsbad effectsgod requesting an offer for some favourslifestyle choises could effect god relations
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| blood contains a lot of iron
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| Ghosts
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| Ghosts that disenchant itemsGhost that eats anything in the wayInvisible chars leave invis. ghosts
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| Chaostroms Zombie torso riddance idea
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| Limit the torso animation rate to third or quarter of what it is nowWhen the groin is severed, the torso cannot turn into a zombie any more
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| Convert all graphics to 32x32 (J_Kahvi could probably do it)
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| Opens possibilities to f.ex. turning into a big monster??Would double the objects availablemidget objectswand of object enlargementMidget tunnels and dungeons (Gulliver)Create new midget monsters from the existing 16x16 graphicsmidgets handle as groups, so you'd attack all the midgets in one square, they still could move freely about
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| Individual throwing accuracy for all items
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| Moods on the dungeon ("quite like underground weather")
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| magical weather, tiring weather, hungering weather
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| Level dynamics
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| Too much mining would collapse the level above (Dwarf Fortress style)generate not only the level you enter, but the ones next to itThe catacombs should have a different algorithm than the GC and UT
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| Spreading fire which generates smoke
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| Smoke clouds should have a intensity modifierIn towers and towns wind should blow away the smoke and spread the fire
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| Insect clouds
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| Insects could act as clouds that move randomlyBeehive that grows... O god!
bug roommakes a nice practice thing
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| Side dungeons that go sideways
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| Monty Python
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| llamasdead parrotthe killer rabbit
a little chance of a killer rabit spawning from adult mutant rabbits mating
witches that weigh the same as a duck
duck flesh and witch flesh
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| Dungeon types
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| Tower dungeon
very open levelswind, going against the wind would be taxing or slowingillusions of f.ex. floor tilesyou should be able to escape the tower by jumping outsideif the player walks on a floor made of air then he will fall down a level, until he hits something solidDamage based on falling distancecan't progress backwardswind blow would affect large and unencumbered creatures moreif you jump or fly, you'd automatically get blown a certain amount with the windthis way small creatures could find secret dungeonstower made of balsaif the player weighs too much, the floor breaksFor a cloack you could wear a Dwarven parachute, which radically decreases falling damage
Small alien side dungeon
Based on the frenchmen's alien mod
Astral projection dungeon
only accessible as a ghostastral projections could carry only one itemonly one revard could be brought outside, in case the side quest would be accessible only oncewizard hiding from something in an astral planehis body is f.ex. suspended into a nearby statueconstantly exploding level as the entranceexplosions triggering every momentghosts could be immune to explosionsghosts could move between levels without stairs (see digging up and down)
Midget dungeon
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| Monsters
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|  | Poltergeist monsterInsect cloud monstertype that you cannot attack by normal melee attack
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| Items
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| Fan (blows away insects and ghosts)Steampowered vacuum cleaner (sucks in insects and ghosts)
Instead of steam powered, it could be basically just a captured Eddie; when it breaks, the Eddy comes out...
Wand of unlocking / locking (closes unlocked and unlocks the closed doors)Dwarven parachuteRubber boots that boost electricy resistanceHUGE morningstar type weaponweapons destroying walls? You can kick them...Weapon tweaks
The stethoscope is a bit strong as a weaponGauntlets don't use unarmed skill (if they're wielded as weapons, maybe they shouldn't either)Wielded gloves should affect unarmed skill and worn gauntlets should do extra damage
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