Difference between revisions of "Armor"

From IvanWiki
Jump to navigation Jump to search
m
m
Line 1: Line 1:
 
{{spoiler}}
 
{{spoiler}}
  
Armor in IVAN is anything that can be used to protect yourself from anything sufficiently sharp/poisonous/hot/etc. to cause lethal damage to your person.
+
Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.
  
==''' Types of Armor''' ==
+
== Types of Armor ==
  
[[Helmets]]
+
* [[Helmets]]
 +
* [[Cloaks]]
 +
* [[Body Armor]]
 +
* [[Gauntlets]]
 +
* [[Belts]]
 +
* [[Boots]]
  
[[Cloaks]]
+
== Armor Value ==
 
 
[[Body Armor]]
 
 
 
[[Rings]]
 
 
 
[[Gauntlets]]
 
 
 
[[Boots]]
 
 
 
== AV Rating ==
 
  
 
Next to every piece of armor you will see the letters 'AV' and a number:
 
Next to every piece of armor you will see the letters 'AV' and a number:
Line 25: Line 20:
 
AV stands for '''A'''rmor '''V'''alue, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection.
 
AV stands for '''A'''rmor '''V'''alue, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection.
  
There are only a few ways that AV is increased or decreased:
+
There are only a few ways to increased or decreased the AV:
 
 
---You can raise the AV by hardening the item's material (if possible) and by using [[Scrolls of Enchant Armor]], which will [[enchant]] the selected piece of armor.
 
  
---Enemies with spellcasting abilities can [[disenchant]] your armor.
+
* [[Scrolls|Harden or change]] the item's [[Materials|material]].
 +
* Use [[Scrolls|scroll of enchant armor]] .
 +
* Being torn or broken in combat decreases the AV significantly and any [[ability enhancement]] is lost until the item is repaired.
 +
* Also, [[spellcasting]] enemies can disenchant your armor (or soften its material, in [[CLIVAN]] only).
  
---If a piece of armor is torn or broken in combat, the AV rating decreases significantly and any [[ability enhancements]] will be lost until it is repaired.
+
== Magical Properties ==
  
== Enchantment ==
+
Some armor pieces will be enchanted to magically enhance or hinder a particular [[attribute]]. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the [[ability enhancement|enhancement]] will be ineffective until fixed with a [[Scrolls|scroll of repair]] or at a [[Ikiros|particular]] [[Mirvo|shop]].
  
Some items will be enchanted to magically enhance or hinder a particular [[character attribute]]. These will be clearly labeled with a statement such as "...'of dexterity". The numbering system works the same as the AV, but if the item is torn or broken,'' the enchantment is lost completely'' until it is fixed with a [[scroll of repair]] or at a [[shop]].
+
[[Category:Items]]

Revision as of 13:50, 14 May 2014

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.

Types of Armor

Armor Value

Next to every piece of armor you will see the letters 'AV' and a number:

An example of the AV rating showing a body armor with an AV rating of thirteen.

AV stands for Armor Value, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection.

There are only a few ways to increased or decreased the AV:

Magical Properties

Some armor pieces will be enchanted to magically enhance or hinder a particular attribute. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the enhancement will be ineffective until fixed with a scroll of repair or at a particular shop.