Difference between revisions of "Armor"
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Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage. | Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage. | ||
− | == Types of Armor == | + | You can check the extended statistics of every piece of armor in your inventory: |
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+ | [[Image:AV_Example.gif|An example of the AV rating showing a body armor with an AV rating of thirteen.]] | ||
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+ | Here you have an [[Armor of Great Health]] equipped in the body armor slot, where | ||
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+ | * it's made of [[Phoenix Feather]] [[Materials|material]], | ||
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+ | * it is [[Scroll of Enchant Armor|enchanted]] up to +7, | ||
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+ | * it weights 1000 grams, | ||
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+ | * it has '''A'''rmor '''V'''alue (AV) of 13. | ||
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+ | Armor value is a number that tells just how well a particular piece of armor will protect you. Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the given body part. | ||
+ | |||
+ | === Types of Armor === | ||
* [[Helmets]] | * [[Helmets]] | ||
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== Armor Value == | == Armor Value == | ||
− | + | There are a few ways to increase or decrease the AV of your armor: | |
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− | There are | ||
* [[Scrolls|Harden or change]] the item's [[Materials|material]]. | * [[Scrolls|Harden or change]] the item's [[Materials|material]]. | ||
− | * Use [[Scrolls|scroll of enchant armor]] . | + | * Use [[Scrolls|scroll of enchant armor]]. |
− | * | + | * Your armor being torn or broken in combat decreases the AV significantly and any [[ability enhancement]] is lost until the item is repaired. |
* Also, [[spellcasting]] enemies can disenchant your armor (or soften its material, in [[CLIVAN]] only). | * Also, [[spellcasting]] enemies can disenchant your armor (or soften its material, in [[CLIVAN]] only). | ||
Revision as of 14:29, 4 July 2017
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.
You can check the extended statistics of every piece of armor in your inventory:
Here you have an Armor of Great Health equipped in the body armor slot, where
- it's made of Phoenix Feather material,
- it is enchanted up to +7,
- it weights 1000 grams,
- it has Armor Value (AV) of 13.
Armor value is a number that tells just how well a particular piece of armor will protect you. Higher values obviously mean better damage reduction. However, note that even a bad armor is better than none, because having any armor equipped in a slot greatly reduces the rick of critical hits against the given body part.
Types of Armor
Armor Value
There are a few ways to increase or decrease the AV of your armor:
- Harden or change the item's material.
- Use scroll of enchant armor.
- Your armor being torn or broken in combat decreases the AV significantly and any ability enhancement is lost until the item is repaired.
- Also, spellcasting enemies can disenchant your armor (or soften its material, in CLIVAN only).
Magical Properties
Some armor pieces will be enchanted to magically enhance or hinder a particular attribute. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the enhancement will be ineffective until fixed with a scroll of repair or at a particular shop.