Difference between revisions of "Armor"
m |
Red kangaroo (talk | contribs) m |
||
Line 1: | Line 1: | ||
{{spoiler}} | {{spoiler}} | ||
− | Armor | + | Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage. |
− | == | + | == Types of Armor == |
− | [[Helmets]] | + | * [[Helmets]] |
+ | * [[Cloaks]] | ||
+ | * [[Body Armor]] | ||
+ | * [[Gauntlets]] | ||
+ | * [[Belts]] | ||
+ | * [[Boots]] | ||
− | + | == Armor Value == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
Next to every piece of armor you will see the letters 'AV' and a number: | Next to every piece of armor you will see the letters 'AV' and a number: | ||
Line 25: | Line 20: | ||
AV stands for '''A'''rmor '''V'''alue, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection. | AV stands for '''A'''rmor '''V'''alue, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection. | ||
− | There are only a few ways | + | There are only a few ways to increased or decreased the AV: |
− | |||
− | |||
− | + | * [[Scrolls|Harden or change]] the item's [[Materials|material]]. | |
+ | * Use [[Scrolls|scroll of enchant armor]] . | ||
+ | * Being torn or broken in combat decreases the AV significantly and any [[ability enhancement]] is lost until the item is repaired. | ||
+ | * Also, [[spellcasting]] enemies can disenchant your armor (or soften its material, in [[CLIVAN]] only). | ||
− | + | == Magical Properties == | |
− | + | Some armor pieces will be enchanted to magically enhance or hinder a particular [[attribute]]. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the [[ability enhancement|enhancement]] will be ineffective until fixed with a [[Scrolls|scroll of repair]] or at a [[Ikiros|particular]] [[Mirvo|shop]]. | |
− | + | [[Category:Items]] |
Revision as of 13:50, 14 May 2014
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
Armor is anything you can wear that protects you from harm, i.e. things that are sharp/poisonous/hot/go bump and cause lethal damage.
Types of Armor
Armor Value
Next to every piece of armor you will see the letters 'AV' and a number:
AV stands for Armor Value, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection.
There are only a few ways to increased or decreased the AV:
- Harden or change the item's material.
- Use scroll of enchant armor .
- Being torn or broken in combat decreases the AV significantly and any ability enhancement is lost until the item is repaired.
- Also, spellcasting enemies can disenchant your armor (or soften its material, in CLIVAN only).
Magical Properties
Some armor pieces will be enchanted to magically enhance or hinder a particular attribute. These will be clearly labeled with a statement such as "...of dexterity". The enchantment levels works the same as for AV, but if the item is torn or broken the enhancement will be ineffective until fixed with a scroll of repair or at a particular shop.