Difference between pages "Science Talking" and "Pyramid"

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'''Science-talking''' is the act of [[Chatting|talking]] to a [[monsters|monster]] and engaging in a conversation with it, which eventually improves your [[intelligence]] and [[wisdom]]. The monster must be friendly or [[pets|tame]]. Most monsters can be used for science talking, but the more intelligent they are the more higher stats you must have to make them have a talk with you.
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"You see here a crumbling pyramid"
  
== Whom To Talk To ==
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This [[Dungeon|dungeon]] only appears on your map after you receive the relevant quest from [[Myrddin Wyllt]]. It has several levels with many [[coffin|coffins]] and a maze of twisting little [[sandstone]] hallways all alike.<br>
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One room will be full of a river of quicksand which is functionally the same as water.
  
The following table sums up the most common monsters requirements and attribute gains.
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===Bunker===
  
{| cellpadding="5" cellspacing="0" border="1"
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[[File:Magicnuke.png]]
! width="75"|Int Gain
 
! width="75"|Wis Gain
 
! width="200"|Name of character
 
! width="75"|Int Req
 
! width="75"|Wis Req
 
|-
 
| colspan="5" style="background:#ccc"|[[Underwater Tunnels]]/[[Gloomy Caves]]
 
|-
 
|  ||  || [[Orc]] || 3 || 3
 
|-
 
|  ||  || [[Mistress]] || 6 || 3
 
|-
 
|  ||  || [[Necromancer|Apprentice Necromancer]] || 10 || 5
 
|-
 
| + ||  || Apprentice [[Dark Mage]] || 10 || 5
 
|-
 
| + ||  || [[Frog|Dark Frog]] || 10 || 5
 
|-
 
| ++ || # || [[Frog|Greater Dark Frog]] || 15 || 10
 
|-
 
| ++ ||# || [[Dark Mage|Dark Battlemage]] || 15 || 10
 
|-
 
| +++ || ## || [[Necromancer|Master Necromancer]] || 20 || 10
 
|-
 
| +++ || ## || [[Frog|Giant Dark Frog]] || 20 || 15
 
|-
 
| ++++ || ### || [[Frog|Mystic Dark Frog]] || 25 || 15
 
|-
 
| ++++ || ### || [[Dark Mage|Elder Dark Mage]] || 35 || 25
 
|-
 
| colspan="5" style="background:#ccc"| [[Attnam]]
 
|-
 
|  ||  || [[Hunter]] || 6 || 3
 
|-
 
|  || # || [[Farmer]] || 10 || 10
 
|-
 
|  ||  || [[Frog|Light Frog]] || 5 || 15
 
|-
 
| ++++ || ## || [[Haathbar]] the librarian || 20 || 10
 
|-
 
|  || # || [[Frog|Greater Light Frog]] || 10 || 20
 
|-
 
| + || ## || [[Frog|Giant Light Frog]] || 15 || 25
 
|-
 
| ++ || ### || [[Frog|Mystic Light Frog]] || 20 || 30
 
|-
 
| ++++++ || ###### || [[Dolphin|Female Dolphin in Season]] || 50 || 50
 
|-
 
| colspan="5" style="background:#ccc"| [[New Attnam]]
 
|-
 
| + || ## || [[Banana Grower]] || 5 || 10
 
|-
 
| ++ || *** <span title="Charisma">(Cha)</span> || [[Richel Decos]] the imperialist || 10 || 15 <span title="Charisma">(Cha)</span>
 
|-
 
| +++ || #### || [[Kaethos]] the village elder || 10 || 15
 
|-
 
| colspan="5" style="background:#ccc"|Friends
 
|-
 
|  ||  || [[Puppy]] || 3 || 4
 
|-
 
| + || ## || [[Ivan]] || 3 || 3
 
|-
 
| ++ || #### || [[Angel]] || 10 || 20
 
|-
 
| +++ || ##### || [[Angel|Archangel]] || 20 || 40
 
|}
 
  
For a general idea of how much of an increase you can expect from a given creature:
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The penultimate level housing the [[thaumic bomb]].
  
*2 stars ~ 1/2 point
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The floors and walls are made of [[supercrete]] and there is a large room especially for housing the bomb with [[lead]] walls and an inner [[glass]] chamber. Several [[mind worm boils]] are trapped within cages of [[stainless steel]] bars as psionic 'guard dogs'. They can be seen but not (easily) hit through their cages and getting to the bomb will put you within range of at least one of them. Without a [[tin|specific kind of helmet]] they can kill even a strong player.
*3 stars ~ 1 point
 
*4 stars ~ 2 points
 
  
Creatures with no stars still increase your attributes, but with rather negligible results.
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Getting into the bomb vault itself isn't hard as the outer door locks aren't a rare type nor the walls very strong. Getting the bomb OUT is harder as it weighs a whopping 100001g and cannot be changed into a lighter material. A [[Leg Strength]] of at least '''41''' is required to pick it up without being Burdened, assuming you don't have any enchanted armor such as a [[belt|Belt of Carrying]]. Although you can pick the bomb up and successively teleport with it to the lever's down staircases even when Overloaded, you must actually be able ''to pick it up and carry it'' at some point.  
  
== How To Do It ==
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[[Category:Worlds]]
 
 
So a general progression could be as follows (note that some areas overlap):
 
 
 
* 10-20 int/wis: Talk to losers (banana growers, dog, mistresses, farmers, etc.), read holy [[books]] and simple [[scrolls]], sacrifice and pray.
 
 
 
* 15 wis: Talk to Kaethos, he's awesome.
 
 
 
* 20 int: Talk to Haathbar, he's awsome as well.
 
 
 
* 20-30 wis: Talk to the light frogs in the cathedral.
 
 
 
* 20-40 wis: Talk to angels - keep offering items to get extremely pleased gods; any offering may spawn an angel. Since even cheap item works, sacrifice everything.
 
 
 
* 10-35 int: Tame and chat with dungeon monsters - make friends with mages, necromancers and frogs.
 
 
 
* 40+ wisdom: Spawn an archangel and she'll kick up your wisdom another four points. Spawn another, this is hard.
 
 
 
* 50 int and 50 wis : Chat with all the dolphins in the cathedral. This can boost your Int and Wis as high as to 80's.
 
 
 
== Notes ==
 
 
 
* Tamed enemies mostly increase intelligence.
 
 
 
* The [[Haathbar|librarian]] is good for intelligence and the [[frog]]s are wonderful for wisdom.
 
 
 
* The [[Banana Grower]]s are good but have a pretty low chance of talking(2%). [[Kaethos]] the village elder is awesome. [[Richel Decos]] the imperialist has a 15 [[charisma]] requirement and improves charisma.
 
 
 
* Every time science talking occurs, you are awarded a small ammount of charisma. It takes about 500 science talks to gain a whole charisma point.
 
 
 
* Science talking is like squeezing a lemon - the first time you do it it yields the most, but there's always a little more juice left inside. Consecutive science talks will also yield some experience, but it will be just a fraction of the initial boost.
 
 
 
[[Category:Game Mechanics]]
 

Revision as of 15:43, 21 May 2020

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively


"You see here a crumbling pyramid"

This dungeon only appears on your map after you receive the relevant quest from Myrddin Wyllt. It has several levels with many coffins and a maze of twisting little sandstone hallways all alike.
One room will be full of a river of quicksand which is functionally the same as water.

Bunker

Magicnuke.png

The penultimate level housing the thaumic bomb.

The floors and walls are made of supercrete and there is a large room especially for housing the bomb with lead walls and an inner glass chamber. Several mind worm boils are trapped within cages of stainless steel bars as psionic 'guard dogs'. They can be seen but not (easily) hit through their cages and getting to the bomb will put you within range of at least one of them. Without a specific kind of helmet they can kill even a strong player.

Getting into the bomb vault itself isn't hard as the outer door locks aren't a rare type nor the walls very strong. Getting the bomb OUT is harder as it weighs a whopping 100001g and cannot be changed into a lighter material. A Leg Strength of at least 41 is required to pick it up without being Burdened, assuming you don't have any enchanted armor such as a Belt of Carrying. Although you can pick the bomb up and successively teleport with it to the lever's down staircases even when Overloaded, you must actually be able to pick it up and carry it at some point.