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− | *fluids can now cover items and characters and interact with them
| + | Special [[items]]. |
− | *items made of iron alloys can now rust
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− | *added directional light and day and night which use it
| + | [[Category:Items]] |
− | *added some cosmetical weather effects
| + | [[Category:Magic Items]] |
− | *[[New Attnam]] has now many new NPCs, for instance a [[sumo wrestler]] who can be challenged
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− | *[[PolyControl|polymorph control]] is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence
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− | *added [[wands]] of acid rain, mirroring and necromancy
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− | *added [[scrolls]] of detect material, harden material and golem creation
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− | *added several new monsters, eg. powerful named [[Angel|archangels]] for each god and [[necromancers]] who raise skeletons and zombies to do their bidding
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− | *one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys)
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− | *the player can now [[panic]] if he gets hit too much, like the monsters have done in previous versions
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− | *the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much
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− | *[[spiders]] are now able to make webs
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− | *you can now get stuck to slime
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− | *badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped
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− | *it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists
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− | *added many new informative graphical details, for instance recently altered attributes are shown with a *different color for some time
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− | *[[gloomy cave]] is now longer and has more special levels and rooms
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− | *all the endgame battles are more complex
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− | *added [[leprosy]], a nasty disease which causes your limbs to drop off randomly
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