|
|
Line 1: |
Line 1: |
− | While the damage output is inferior to [[Swords|large swords]], and the accuracy is not as good compared to [[whips]] and [[Swords|small swords]], blunt weapons are generally well balanced nevertheless.
| + | {{spoiler}} |
| | | |
− | The most important thing about the blunt weapons category is that 2 out of the 5 magical weapons (the [[staff of wondrous smells]] and the [[thunder hammer]]) and 3 out of the 8 named weapons ([[Turox]], [[Gorovits family hammer]] and [[Neerc Se-ulb]]) are in this category. And if you dare use the [[holy banana]] to strike the enemy, this too count as a blunt weapon.
| + | '''Attnam catacombs''' are several underground levels accessible from the lower right room of the Cathedral of [[Attnam]]. They consist of the Cathedral's cellar and three floors of undead-infested dungeon. |
| | | |
− | There are 4 types of weapon in 'blunt weapons' category: the (normal) hammer, the mace, the war hammer and the quarterstaff.
| + | == Characters == |
| | | |
− | == Types of Blunt Weapons ==
| + | * [[Anmah]] the Imprisoned Necromancer |
| + | * [[Moonrise Stealing Dark]] the zombie of Khaz-zadm |
| | | |
− | === Hammer === | + | == Special Rooms == |
| | | |
− | The one-handed hammer (or blacksmith's hammer) is a rare blunt weapon. Hammers are generated in a wide variety of metallic materials.<br>
| + | * '''Beartrap Vault''' |
− | Hammers deliver '''striking''' damage, and have a pathetically small blocking modifier of 800 due to their tiny size and average roundness. However their small size lends itself well to making all hammers light - though still heavier than a dagger or short sword.<br>
| |
− | Unlike most one-handed weapons hammer strike a balance between being both accurate, powerful and sturdy. It would not be unfair to say they are simply the blunt variant of a [[Axes|hand axe]], and vice-versa due to their very similar stats.
| |
| | | |
− | Hammers have an average strength modifier, making them "sturdy".<br>
| + | * '''[[Secret Rooms|Sepulcher]]''' |
− | They have an average-to-low primary material density, meaning changing the material of the hammer will have somewhat of an effect on its weight. Hammers feature a shaft made of lightweight [[List of materials#Fir|fir wood.]]
| |
| | | |
− | Hammers are attached to [[Loricatus]].
| + | == Special Levels == |
| | | |
− | '''PROS:'''
| + | === Cellar === |
− | * A good balance between accuracy, damage and sturdiness
| |
− | * Very lightweight
| |
− | * Low strength requirement
| |
− | * Blunt weapon skill level carries over to a plethora of other equipment
| |
− | * [[Lightning hammer]]s help counterbalance the normal hammer's shortcomings with a chance of producing lightning bolts on hit and also act as a light source
| |
| | | |
− | '''CONS:''' | + | ''Coming soon!'' |
− | * Rare, and not as worth it as other rarely spawned weapons
| |
− | * Balanced weapons do not hold up as well as specialized ones in IVAN
| |
− | * Weak in the long run, unless using a lightning hammer
| |
| | | |
− | === Mace === | + | === Final Level === |
− | Maces are very common two-handed striking weapons. Maces are generated in a wide variety of metallic materials.<br>
| |
− | Maces deliver '''striking''' damage, and have good roundness and size values leading to a respectable 2100 block modifier.<br>
| |
− | Unlike many other hafted weapons in the game, maces feature a much larger amount of metal which makes them a lot heavier.
| |
| | | |
− | Hammers have an average strength modifier, making them "sturdy".<br>
| + | ''Coming sooner!'' |
− | They have high primary material density, meaning changing the material of the mace will have a larger effect on its weight. Maces feature a shaft made of lightweight [[List of materials#Fir|fir wood.]]
| |
| | | |
− | Maces are attached to [[Cruentus]].
| |
| | | |
− | '''PROS:'''
| |
− | * Powerful weapons from the get-go
| |
− | * Sturdy
| |
− | * Blunt weapon skill level carries over to a plethora of other equipment
| |
− | * [[Turox]] and [[Neerc se-ulb]]
| |
| | | |
− | '''CONS:'''
| + | [[Category:Worlds]] |
− | * Inaccurate
| + | [[Category:Attnam]] |
− | * Heavy
| |
− | * Requires 14 ASTR to wield in one hand despite doing damage comparable to a one-handed weapon
| |
− | | |
− | === War Hammer ===
| |
− | Two-handed war hammers are more common than their single-handed counterparts. War hammers are generated in a wide variety of metallic materials, but can also be generated with an [[ommel tooth]] head.<br>
| |
− | War hammers deliver '''striking''' damage, and have a mediocre blocking modifier of 1200 due to their small size - they are only slightly bigger than a regular hammer.
| |
− | War hammers are the easiest two-handed weapon to wield in one hand, and even a player with below average starting stats will be able to wield one in each hand - with a little trouble.
| |
− | | |
− | War hammers have an average strength modifier, making them "sturdy".<br>
| |
− | They have an average primary material density, meaning changing the material of the war hammer will have a noticeable effect on its weight. War hammers feature a shaft made of lightweight [[List of materials#Fir|fir wood.]]
| |
− | | |
− | War hammers are attached to [[Loricatus]].
| |
− | | |
− | '''PROS:'''
| |
− | * A good balance between accuracy, damage and sturdiness
| |
− | * Ever so slightly more powerful and accurate than a regular hammer
| |
− | * Low strength requirement
| |
− | * Blunt weapon skill level carries over to a plethora of other equipment
| |
− | * Can be effectively wielded in one hand much sooner than other two-handed weapons (12 ASTR)
| |
− | * Blunt counterpart to the [[Axes|battle axe]]
| |
− | | |
− | '''CONS:'''
| |
− | * Balanced weapons do not hold up as well as specialized ones in IVAN
| |
− | * Weaker than other two-handed options
| |
− | * Not very good at blocking
| |
− | * One-handed weapons require less strength and can put out more damage than the war hammer
| |
− | * Although the war hammer is more accurate, the [[Axes|battle axe]] is a better option in all others aspects
| |
− | | |
− | === Quarterstaff ===
| |
− | Completely different from the other weapons here, the quarterstaff is a common two-handed polearm that happens to use the blunt weapons skill. Quarterstaves are frequently produced of wooden materials, but can also be found in [[arcanite]], [[octiron]] and [[ommel bone]].<br>
| |
− | Quarterstaves deliver '''striking''' damage, and have a respectable block modifier of 2200 mostly due to their extreme size (or length in this case). <br>
| |
− | Quarterstaves are completely different from other polearms, using the blunt weapon skill and being formed entirely of one material rather than formed of two (head/haft materials) and as a result are far heavier and less accurate.
| |
− | | |
− | Quarterstaves have a slightly below average strength modifier, making them "rather sturdy".<br>
| |
− | They are ungodly heavy due to being formed entirely of their active material.
| |
− | | |
− | Quarterstaves are attached to [[Silva]].
| |
− | | |
− | '''PROS:'''
| |
− | * Good block modifier
| |
− | * Blunt weapon skill level carries over to a plethora of other equipment
| |
− | * [[Staff of wondrous smells]]
| |
− | | |
− | '''CONS:'''
| |
− | * Absurdly heavy
| |
− | * Inaccurate
| |
− | * High strength requirements for a two-handed weapon
| |
− | * Low damage for a two-handed weapon
| |
− | * Wooden materials reach their peak much earlier than metal, which leads to sub-par damage output and no room to upgrade for later in the game without a scroll of change material
| |
− | | |
− | === Other ===
| |
− | | |
− | '''Frying pan'''
| |
− | | |
− | '''Rolling pin'''
| |
− | | |
− | '''Banana'''
| |
− | | |
− | Bananas are very common one-handed fruit. They can only be found made of banana flesh. A banana may be eaten to turn it into a banana peel - a whip class weapon. Bananas deliver '''striking''' damage, and have the smallest block modifier of all weapons at 300. Unfortunately broken bananas cannot be repaired at a smith or tailor, and must be fixed using a scroll of repair.
| |
− | | |
− | Bananas have an average strength modifier, making them "sturdy" at base values but since this can be affected by material, normal bananas are quite fragile. They have a very low primary material density, meaning changing the material of the banana will have little effect on its weight. Bananas consist of a peel made of the main material and the contents of the banana itself which makes up the majority of its weight - by default these are both made of [[banana flesh]].
| |
− | | |
− | Bananas are attached to [[Nefas]].
| |
− | | |
− | '''PROS:'''
| |
− | * A good source of nutrition
| |
− | * Very lightweight
| |
− | * Low strength requirement
| |
− | * Blunt weapon skill level carries over to a plethora of other equipment
| |
− | * Can be (z)apped
| |
− | * Can be transformed into a whip-class weapon
| |
− | * [[Holy banana of oily orpiv]]
| |
− | | |
− | '''CONS:'''
| |
− | * Cannot be enhanced with a scroll of enchant weapon
| |
− | * Will begin to rot if not changed to a more suitable material
| |
− | * Low damage for a one-handed weapon
| |
− | * Can only be repaired with a scroll of repair material
| |
− | | |
− | '''Misc'''
| |
− | | |
− | Many other items also benefit from the blunt weapons skill, if you for whatever reason felt the urge to sue them as a weapon:
| |
− | * Severed limbs
| |
− | * [[Bone]]s
| |
− | * [[Bottle]]s
| |
− | * Food items
| |
− | * [[Horn]]s
| |
− | * Sticks
| |
− | * etc...
| |
− | | |
− | == Magical Blunt Weapons ==
| |
− | | |
− | * [[Staff of wondrous smells]]
| |
− | * [[Thunder hammer]]
| |
− | | |
− | === Artifact Blunt Weapons ===
| |
− | | |
− | * [[Gorovits family hammer]]
| |
− | * [[Neerc Se-ulb]]
| |
− | * [[Turox]]
| |
− | * [[Y'yter Durr]]
| |
− | | |
− | [[Category:Items]] | |
− | [[Category:Weapons]] | |