Difference between revisions of "Spellcasting"
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− | Spellcasting is the ability to use innate magical powers for wide variety of effects. | + | '''Spellcasting''' is the ability to use innate magical powers for wide variety of effects. |
− | As of [[Version History|current version]], only some [[monsters]] are able to use spells | + | As of the [[Version History|current version]], only some [[monsters]] are able to use innate spells. The player is not able to learn or cast any spells and must rely on magical [[items]] for spell-like effects. However, player spellcasting was planned during [[development]] and may yet be implemented in a future verison. A vestigial parts of a magic system can be found in the game code, as for example a Mana [[attribute]] is defined for all creatures but not used by any game mechanic. |
+ | |||
+ | The "spells" used by monsters are special cases of AI code right now, rather than some unified spell abilities. Thus whenever the text below mentions any spell name, note that these are not acutally used in-game and are used here only for an ease of explanation. | ||
== Spellcasters == | == Spellcasters == | ||
+ | |||
+ | The following monsters can cast spells: | ||
+ | |||
+ | * [[Angel]]s | ||
+ | * [[Dark Mage]]s | ||
+ | * Mystic Light and Dark [[Frog]]s | ||
+ | * [[Necromancer]]s | ||
+ | * [[Priest]]s | ||
== Spells == | == Spells == | ||
− | '''Animate | + | '''Animate Undead''' |
'''Clone''' | '''Clone''' | ||
+ | |||
+ | '''Cure''' | ||
'''Fireball''' | '''Fireball''' | ||
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'''Magic Missile''' | '''Magic Missile''' | ||
+ | |||
+ | '''Reattach Limb''' | ||
'''Slow''' | '''Slow''' | ||
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'''Teleport Self''' | '''Teleport Self''' | ||
+ | |||
+ | == Spell-like Abilities == | ||
+ | |||
+ | '''Enner Scream''' | ||
+ | |||
+ | '''Siren Song''' | ||
+ | |||
[[Category: Game Mechanics]] | [[Category: Game Mechanics]] |
Latest revision as of 10:43, 8 December 2017
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
Spellcasting is the ability to use innate magical powers for wide variety of effects.
As of the current version, only some monsters are able to use innate spells. The player is not able to learn or cast any spells and must rely on magical items for spell-like effects. However, player spellcasting was planned during development and may yet be implemented in a future verison. A vestigial parts of a magic system can be found in the game code, as for example a Mana attribute is defined for all creatures but not used by any game mechanic.
The "spells" used by monsters are special cases of AI code right now, rather than some unified spell abilities. Thus whenever the text below mentions any spell name, note that these are not acutally used in-game and are used here only for an ease of explanation.
Spellcasters
The following monsters can cast spells:
- Angels
- Dark Mages
- Mystic Light and Dark Frogs
- Necromancers
- Priests
Spells
Animate Undead
Clone
Cure
Fireball
Haste
Lightning Bolt
Magic Missile
Reattach Limb
Slow
Summon Golem
Summon Skeleton
Teleport Other
Teleport Self
Spell-like Abilities
Enner Scream
Siren Song