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− | == Attributes ==
| + | ''See [[Character - Old|here]] for older article.'' |
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− | {| cellspacing="0" cellpadding="5" border="1"
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− | | colspan="2" style="background:#ccc"|Name
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− | | style="background:#ccc"|Effect
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− | |-
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− | ! width="50"|AStr
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− | | width="100"|[[Arm Strength]] || width="350"|Ability to wield heavy weapons
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− | |-
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− | ! LStr
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− | | [[Leg Strength]] || Increased kick damage, ability to carry heavy items
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− | |-
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− | ! Dex
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− | | [[Dexterity]] || Ability to place traps and block attacks
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− | |-
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− | ! Agi
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− | | [[Agility]] || Increased speed and ability to dodge attacks
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− | |-
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− | ! End
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− | | [[Endurance]] || Increased hit points and rate at which you heal
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− | |-
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− | ! Per
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− | | [[Perception]] || Ability to see longer distances away
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− | |-
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− | ! Int
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− | | [[Intelligence]] || Ability to cause magical effects (such as changing materials)
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− | |-
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− | ! Wis
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− | | [[Wisdom]] || Ability to interact with [[gods]]
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− | |-
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− | ! Cha
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− | | [[Charisma]] || Increased social skills, better prices in shops
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− | |-
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− | ! Size
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− | | [[Size]] ||
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− | |-
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− | ! HP
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− | | [[Hit Points]] ||
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− | |}
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− | == Abilities and States ==
| + | You are the player and you will guide your hero/adventurer/character through the [[dungeon]]s of IVAN. You can only have a single hero at a time, but the [[Ghost|bone files]] can provide a kind of a limited interaction with former characters. |
− | During your exploration, your character may get some abilities. Depending on how you got your ability, it may be permanent. Permanent abilities are written in blue below your character sheet, otherwise they are written in white.
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− | You can also enter some mental or physical special states. | |
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− | {| cellspacing="0" cellpadding="5" border="1"
| + | Your adventurer has [[Hit Points]], [[attributes]], an [[alignment]] and [[skills]]. He also has a purse (to hold his [[Gold]]) and a backpack (or inventory). The adventurer can gain various magical [[Status Effects]] and has to deal with [[Nutrition|hunger]], [[encumbrance]] and [[Stamina|fatigue]]. |
− | | style="background:#ccc"|Name
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− | | style="background:#ccc"|Effect
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− | | style="background:#ccc"|Can be permanent ?
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− | |-
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− | | width="140"|[[Diseases]]
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− | | width="355"|Several diseases and their cures ('''SPOILER''')
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− | | width="30"|Yes
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− | |-
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− | | width="140"|[[ESP]]
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− | | width="355"|Ability to detect intelligent creatures around you, even if they are invisible or behind a wall
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− | | width="30"|Yes
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− | |-
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− | | width="140"|[[Haste|Hasted]]
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− | | width="355"|You are faster
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− | | width="30"|
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− | |-
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− | | width="140"|[[Infravision]]
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− | | width="355"|Ability to detect warm-blooded creatures around you, even if they are invisible or behind a wall
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− | | width="30"|Yes
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− | |-
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− | | width="140"|[[Invisibility|Invisible]]
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− | | width="355"|You're invisible. Creatures need to have ESP or Infravision to detect you.
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− | | width="30"|Yes
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− | |-
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− | | width="140"|[[Panicked]]
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− | | width="355"|State during which you are running, can't rest, and can't attack unless you are cornered
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− | | width="30"|
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− | |-
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− | | width="140"|[[Levitation|Levitating]]
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− | | width="355"|You hover above the ground
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− | | width="30"|
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− | |-
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− | | width="140"|[[Polymorph#PolyControl|PolyControl]]
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− | | width="355"|Ability to choose which creature you polymorph into
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− | | width="30"|Yes
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− | |-
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− | | width="140"|[[Polymorph]]
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− | | width="355"|You get polymorphed randomly
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− | | width="30"| | |
− | |-
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− | | width="140"|[[Poison|Poisoned]]
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− | | width="355"|You are poisoned : your HP slowly decrease.
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− | | width="30"|
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− | |-
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− | | width="140"|[[Search|Searching]]
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− | | width="355"|Ability to detect hidden things, such as traps or mines.
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− | | width="30"|Yes
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− | |-
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− | | width="140"|[[Slow|Slowed]]
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− | | width="355"|You are slower
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− | | width="30"|Yes
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− | |-
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− | | width="140"|[[Teleport#TeleControl|TeleControl]]
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− | | width="355"|Ability to choose where you are landing when you teleport
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− | | width="30"|Yes
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− | |-
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− | | width="140"|[[Teleport|Teleportitis]]
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− | | width="355"|You get teleported randomly
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− | | width="30"|
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− | |}
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− | == Alignments ==
| + | You always start the game accompained by a [[Pets|pet]] Kenny the [[Puppy]], who is intended to help you, especially in the early stages of the game (especially against the thrice damned [[Hedgehog]]s). |
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− | * [[Lawful]]
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− | * [[Neutral]]
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− | * [[Chaotic]]
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− | = Old Article = | + | == Background == |
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− | '''Source''' = Doing the following will train this stat (there probably other sources too). Note that ommel materials and the [[holy banana of Oily Orpiv]] are not listed; they have great positive effects on many attributes simultaneously. There are also equipment like [[boots of strength]] which increase a stat as long as they are worn. | + | ''"I remember still clearly when we first found you in the jungle. You were five and had seemingly been raised by hippos since birth.'' |
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− | There are several NPCs, eg. angels, mages, frogs, [[Kaethos]], [[Haathbar]], [[Richel Decos]], etc. which may talk to you about randomized scientific topics if your stats are high enough. This event trains intelligence, wisdom and/or charisma, depending on the talker, but only a few times per one creature.
| + | ''Even though you have lived here, you are somehow different from the Tweraifians, I can sense it. Is it your aggressive and wild character or your stupidity that separates us? Or is it just that your skin is white and our black?"'' |
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| + | <div style="text-align: right;"> |
| + | - [[Kaethos]] the village elder |
| + | </div> |
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− | ;AStr = [[Arm Strength]]
| + | [[Category:Character Attributes]] |
− | :Increases damage inflicted on enemies
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− | :Source: Fighting in general, digging.
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− | ;LStr = [[Leg Strength]]
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− | :Increases carrying capacity and kicking damage
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− | :Source: Being burdened or worse, kicking.
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− | ;Dex = [[Dexterity]]
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− | :Increases accuracy and hit speed
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− | :Source: Fighting, setting up traps, doing almost anything with your hands.
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− | ;Agi = [[Agility]]
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− | :Increase movement speed and ability to dodge attacks
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− | :Source: Kicking, being unburdened and moving about, especially running.
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− | ;End = [[Endurance]]
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− | :Increases maximum health points and healing rate
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− | :Source: Gaining lost HPs back, especially dangerous wounds.
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− | ;Per = [[Perception]]
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− | :Increases sight range and accuracy
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− | :Source: Zapping wands, eating carrots, throwing items, fighting.
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− | ;Int = [[Intelligence]]
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− | :Increases your ability to read and use magic
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− | :Source: Reading scrolls or books, talking to some NPCs ("science talk").
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− | ;Wis = [[Wisdom]]
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− | :Increases your ability to deal with gods
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− | :Source: Reading holy books, praying, offering.
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− | ;Cha = [[Charisma]]
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− | :Improves your ability to negotiate and make deals
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− | :Source: Doing business or chatting with characters.
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− | | |
− | = Third Article. WTF =
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− | ==Teleportitis==
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− | When the player has this state they will randomly teleport around the level.
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− | | |
− | ==Teleport control==
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− | When a random teleport occurs the player can choose where to teleport in a certain radius based on intelligence.
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− | ==Polymorphitis==
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− | When the player has this state they will randomly polymorph into different monsters.
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− | | |
− | ==Polymorph control==
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− | When a random polymorph occurs the player can choose want they want to polymorph into. The power of the new form is limited by intelligence.
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− | | |
− | ==Diseases==
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− | There are multiple diseases in IVAN. [[Diseases]]
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− | | |
− | ==Levitation==
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− | This state causes the player to float in the air.
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− | ==ESP==
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− | This state allows the player to see nearby intelligent monsters through walls, smoke and other map objects that would normally hinder vision.
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− | ==Infravision==
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− | Can see warm creatures in the dark or when they are invisible.
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− | | |
− | ==Invisible==
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− | Monsters can't see you, unless the monster has infravision and/or stands next to you.
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− | ==Burden states==
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− | These are not techically states, as they are more fundamental. The player may become burdened, stressed, or overloaded. Moving around when burdened or stressed exercises leg strength, increasing the ability to carry more. A player may become overloaded usually as a result of losing a lot of strength, causing him to be unable to move unless he drops most of carried equipment.
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− | ==State Ideas==
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− | *[[State ideas]]
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− | [[Category:Character Attributes| ]] | |
Spoiler Free: This page is spoiler free. Links from this page do not necessarily share this guarantee.
See here for older article.
You are the player and you will guide your hero/adventurer/character through the dungeons of IVAN. You can only have a single hero at a time, but the bone files can provide a kind of a limited interaction with former characters.
Your adventurer has Hit Points, attributes, an alignment and skills. He also has a purse (to hold his Gold) and a backpack (or inventory). The adventurer can gain various magical Status Effects and has to deal with hunger, encumbrance and fatigue.
You always start the game accompained by a pet Kenny the Puppy, who is intended to help you, especially in the early stages of the game (especially against the thrice damned Hedgehogs).
Background
"I remember still clearly when we first found you in the jungle. You were five and had seemingly been raised by hippos since birth.
Even though you have lived here, you are somehow different from the Tweraifians, I can sense it. Is it your aggressive and wild character or your stupidity that separates us? Or is it just that your skin is white and our black?"