Difference between revisions of "Spellcasting"
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+ | Spellcasting is the ability to use innate magical powers for wide variety of effects. | ||
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+ | As of [[Version History|current version]], only some [[monsters]] are able to use spells per se, as the player is not able to learn or cast any spells. However, player spellcasting was planned during development, just not yet implemented. A vestigial parts of the magic system can still be found in the game, for example the Mana [[attribute]] defined for all creatures but not used by any game mechanic. Until some form of spells is made available for the player, he or she has to settle for the use of [[wands]]. | ||
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+ | == Spellcasters == | ||
+ | |||
+ | == Spells == | ||
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+ | '''Animate Dead''' | ||
+ | |||
+ | '''Clone''' | ||
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+ | '''Fireball''' | ||
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+ | '''Haste''' | ||
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+ | '''Lightning Bolt''' | ||
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+ | '''Magic Missile''' | ||
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+ | '''Slow''' | ||
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+ | '''Summon Golem''' | ||
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+ | '''Summon Skeleton''' | ||
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+ | '''Teleport Other''' | ||
+ | |||
+ | '''Teleport Self''' | ||
+ | |||
+ | [[Category: Game Mechanics]] |
Revision as of 13:18, 29 April 2015
Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively
Spellcasting is the ability to use innate magical powers for wide variety of effects.
As of current version, only some monsters are able to use spells per se, as the player is not able to learn or cast any spells. However, player spellcasting was planned during development, just not yet implemented. A vestigial parts of the magic system can still be found in the game, for example the Mana attribute defined for all creatures but not used by any game mechanic. Until some form of spells is made available for the player, he or she has to settle for the use of wands.
Spellcasters
Spells
Animate Dead
Clone
Fireball
Haste
Lightning Bolt
Magic Missile
Slow
Summon Golem
Summon Skeleton
Teleport Other
Teleport Self