Eventually, thanks to the help of a brilliant and talented guide creator, I hope you'll eventually win a game. Take that time to appreciate JoKe, then look at your score. Unless you've been really thorough, your score will probably be under a million. This isn't to say that such a score is bad. In fact, it's already leagues ahead of hundreds of other players that have never beat the game despite repeated attempts. But of course, you'll probably want more. You want to beat Gardien, Rauder, and Arcarion, crushing their scores in a blaze of glory. Here are some tips.
==='''Scoring''':===
Your score at the end is based on 2 things, the enemies you or an ally killed and the ending you got. Your stats and equipment at the end have no bearing whatsoever. Concurrently, all the highest scores utilize the highest multiplier ending- becoming the High Priest of the Grand Frog, a 5x score multiplier. Easier said than done, of course, but necessary at this point. That leaves just the enemies killed. The way that enemies points are scored by their attributes, where each attribute is taken, squared, added up, and finally weighted to give the total number of points for that entity.
Additionally, each entity you kill of a certain type gives less points than the previous one. This is calculated by the square root of the number of that exact enemy you killed multiplied by the point value of that enemy. Let's take the '''X''' again. If you killed the poor thing once, you'd get the full '''X''' points. But killing it again only gives 0.414*'''X''' more points. This logarithmic scaling ensures you always get points, but scaled down accordingly, otherwise killing infinite greater carnivorous plants would be the way to go.
==='''How to take advantage of scoring''': ===
Knowing how score works means that some enemies are far better to target than others. The best example of this are [[golem|golems]], in which their materials cause them to have ludicrous arm and leg strength and exceedingly high point values. Unfortunately, the ones you find commonly in the dungeons aren't worth too many point, with the exception of the [[Lower Gloomy Caves|golem room]] and the [[acidous blood]] golems found deep in the [[Gloomy Caves|gloomy caves]]. But, you probably are realizing while reading this that there's another way to get golems, the [[Scrolls|scroll of golem creation]]. These scroll have the potential to boost your score by several thousand points for each one utilized. Simply create a golem, betray it, and take it apart. Note that [[valpurium]] golems cannot be created, but many high quality materials such as [[Orichalcum]] and [[Titanite]] serve as alternatives. Remember to switch materials after a while or risk depreciating point values (see above).
If you want the highest possible score, you also unfortunately should kill everything. You cannot cheese [[Attnam]] with [[Sulphuric Acid|sulphuric acid]], the [[Enner Beast]], or [[Dwarven Gas Grenade|mustard gas]], you have to do it yourself. For the killing, of course named monsters come to mind, but also the innocent but high intelligence creatures and your allies of old. After killing [[Petrus]], those [[dolphin|dolphins]] frolicking around in [[Attnam]] need to go, as do the children, the harem, the librarian. You must do an Anakin. Dungeons will continuously spawn monsters, but the more you kill the less will spawn. Make sure to clear as much of everything as possible, including the [[Crystal Cave]] (UT04 and UT05). If you're decent. kill [[Merka]] and his guards. If you are strong, clear the first floor of the black market. If you are busted, try to kill [[One-eyed Sam]].
==='''Other factors to consider'''.===
Here are some other possibilities you might consider if you truly want to maximize your score. These all have advantages and risks, so use whatever might benefit the most