The Cathedral of Attnam

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===Bear Traps===
 
Bear Traps are yet another type of undetectable trap hidden within the ground, yet thankful are usually far more tame then mines. They can be found as early as UT1, and are comprised of various metals, with the strength of the beartrap being dependent on the strength of the material. The danger of a bear trap comes from it snapping shut on your limbs, preventing movement much like a spider web. Stronger traps can hurt limbs and even directly sever limbs off, though only usually your legs, as your head hardly walks onto a bear trap. Most of the time, simply trying to move around will free you from the bear trap, but with low [[dexterity]], you may also end up trapping other limbs onto the bear trap. If you can see a bear trap, you can 'k'ick it out of the way to harmless deactivate it ('''don't try this with mines, they'll immediately activate'''). If you end up in one, don't immediately try to break out and consider the following options:
 
'''Low Danger/Risk:'''
 
No enemies around, a weak to mid strength material (If when the trap activated, a limb turned bright red with black stripes or worse, or if the material is top tier like [[Octiron]], that's a strong material in relationship to you, see mid or high danger), you can just keep struggling against the material until you break free. As long as no enemies are nearby, you can constantly rest and 'h'eal until you escpae. See Mid danger if you trap more limbs
 
'''Mid Danger/Risk:'''
 
An enemy nearby, a mid strength to high strength material, or your head stuck in a trap. Consider both the danger of the enemy (can it kill you in very few turns? Do you sense danger?) and the strength of the material (can I break out of it before the enemy can get to me?) before struggling your way out.
 
'''High Danger/Risk:'''
 
Multiple enemies/a strong enemy nearby and a top tier material trap. The latter is not necessarily dangerous with high tier armor, but [[valpurium]] bear traps and similar materials can just be nearly impossible to remove, even with dexterity in the mid 30 (this is coming from experience). If multiple limbs are unusable, teleport away if possible with wand, or scrolls/[[Sophos]] if both arms are binded. On an unrelated note, if even if your stats are double [[Sherarax]]'s, an unusable arm or leg will easily result in your defeat.
===Additional Scenarios===
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