The Cathedral of Attnam

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===Special Levels:===
 
'''Level 1:'''
 
The first level of the pyramid only has 2 rooms, a large maze with the stairway downstairs, but also a locked room filled with many goodies. Good luck getting in.
'''Level 2:'''
===='''Level 4The Ancient Bunker:'''==== This room deserves a special mention due to how multiple characteristics are included in the level, and remembering them can prove vitally helpful. The final level of the pyramid houses the nuke required for you to complete your quest. Although there is no explicit boss guarding it, randomly located across the level are three rooms each containing a [[Mind worm|mind worm boil]], encased within stainless steel walls. Either quickly take them down by teleporting around the level or wear something [[tin]] to counteract them. There are also 2 rooms located around randomly that contain a large stash of goodies (20 to be exact) that you can loot. They are easily accessible unlike [[Secret Rooms|secret rooms]], but can have monsters spawn in them (likely unintended), which can equip some of the goodies if you're too slow. As for the [[Thaumic bomb]] itself, it's encased in lead in a room very simple to the [[Secret Rooms|secret rooms]] of GC, but getting it is not the challenge. Instead, returning it to someone is, as the leg strength required for it is no joke. If you prepare to move the bomb by yourself, have fun. You can lift the thaumic bomb with only 14 leg strength-but you cannot hold anything else. However, holding said nothing is suicidal, so it's best to prepare at least enough leg strength to handle the bomb, your armor, weapons, healing, and emergency wands/scrolls. But why do it yourself if somebody else can? If you acquire a form of [[taming]] or a rarer [[Scroll of Golem Creation]], you gained the perfect ally to hold your stuff. One with more that enough strength to hold the bomb, cannot be traced using ESP, and can tank plenty of hits to keep the bomb safe. Taming is more than common enough to get a ally to help you out. ===Special Rooms:=== '''The Frog room:''' Similar to the notorious 7th floor of the Gloomy Caves, the pyramid houses some [[Frog|dark frogs, greater dark frogs]], and a single [[Frog|Mystic dark frog]]. Only on the 4th floor. '''The Quicksand Pool:''' Just a random room filled with quicksand. It provides little use unless you acquire [[levitation]]/[[swimming]], in which it serves as a room that few monsters can reach, serving almost as a sort of safe haven. Spawns randomly between the 2nd and 4th floor. '''The Cactus Room:''' Just a random room with red sand and cacti decorations. Sell for some cash if necessary. Spawns randomly between the 2nd and 4th floor.
Similar to the notorious 7th floor of the Gloomy Caves, the pyramid houses some [[Frog|dark frogs, greater dark frogs]], and a single [[Frog|Mystic dark frog]].'''The Sepulcher:'''
The only secret room with an enemy inside it a hostile genie is located within some iron walls. If you can take him down, not only will you acquire his scimitar and belt, but also an oil lamp and a very good random item, all of which can be sold for good money or used at your discretion. Spawns randomly between the 2nd and 4th floor.
'''The Ancient BunkerMinibosses:'''
The final level On account of my laziness, these rooms have been grouped together due to their common theme of a room of enemies with a small boss scattered randomly across the pyramid houses floors. They include the bomb required for you following: a room with 2 [[necromancers]] and a master necromancer, a room with 3 vampires, a room with 2 to complete your quest5 gasghouls, and a room with 2-5 [[Wraith Bone]] golems and one [[acidous blood]] golem. They provide no extra rewards, just extra challenges.
===Other Notes:===
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