='''Allies'''=
='''[[Status Effects]]'''=
The whole point of IVAN is not just boosting your stats through the roof, but also getting as many special effects as possible. Even with hundreds of points worth of stats, certain enemies can stuff you harder than that bald guy with 10 jobs. Your abilities play an incredibly important role, and here's stuff that you really should have, permanently (or period, I suppose). These are the most important ones, and are not ranked by importance, but instead ease of access. Despite that, it should be generally clear which ones are best. With enough special effect, the game will be much more relaxed.
[[Telecontrol]]: [[Telecontrol]] provides the simple ability of being able to choose where to teleport when you get teleported, and the range is based on the user's current intelligence. This sounds simple, but can be innumerably helpful later on (see RUN AWAY). To get it permanently, a ring of telecontrol would do the trick, but it is much easier to remember the phrase "friends, and food". By making [[blink dogs]] teleport around either as a friend or foe, they generate more of their kind. Killing and eating three of them in quick succession will give you telecontrol permanently.
[[ESP]]: [[ESP]] enables the user to detect intelligent enemies, no matter their location or current visibility status. However, if their [[intelligence|int]] is below 5, they cannot be detected (including veteran kamikaze dwarves, golems, and [[invisible stalkers]])
[[Levitation]]: In contrast to [[haste]], nearly no strong enemy has levitation except for One-eyed Sam, but it practically serves as it's own
[[Polycontrol
[[Invisibility]]
[[Haste]]: Every strong enemy in the game has some form of haste. [[Petrus]] has the [[Justifier]], [[Ischaldirh]] can haste himself, [[Sherarax]] has inherent haste, the rulers of [[Aslona]] have mystic frogs, [[One-eyed Sam]] has the ring of ludicrous speed, etc.
[[Regeneration]]