The Cathedral of Attnam

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='''Danger Level'''=
What is this? A challenger approaches! *WIP*Cue story time:*Talk about playing You looked around , making sure nobody was watching you, then picked up the yellow ring off the ground and slid it onto your finger. Finders Keepers! Suddenly, an uncomfortable uncertainty of who you really are overwhelms you. Your body grows in Wiz mode a crimson light as you turn into-a [[valpurium]] [[golem]]!? Very cool. You flex your uber-powerful limbs and run amok, absolutely obliterating your enemies when suddenly, your body is hit by a spell of electricity. It barely hurts you, and seeing izzy/sherry you charge towards the source, full of confidence, when you turn back into yourself. Uh-oh. You body is annihilated out of existence by [[Ischaldirh]], the dark archmage and his [[octiron]] [[blunt weapons|quarterstaff+12]]. What just happened? This unusual appearance of strong enemies despite your apparent weakness is known as Danger Level, which spawns enemies with for you based on how strong the system thinks you are. The code behind it is very highly enchanted complicated, but it basically compares how long it would take for a monster to kill you compared to how long it would take you to kill them. The better your armor, weapons*List , and proficiency are, the more dangerous monsters are spawned. This '''does not''' mean you should avoid getting stronger, as enemies naturally get stronger over time, and once you get strong enough, you basically become invincible. '''Virtually all''' items are worth picking up, beside the ones listed below, with the least danger -level bumps in order from least increasing at the top and the most lethal at the bottom. This guide also includes a section on how to mode beat the danger bumping, noting that weapons don't change that muchcurve and what you can use when you do.
==Ommel Extracts==
 
==AOGH==
 
==Mirrored Loot==
 
==Level 64 Skills==
==Polymorphing==
==Artificial Limbs==
 
==Beating the curve==
=Training=
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