The Cathedral of Attnam

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→‎Tips and Tricks: scrolls of wishing cannot be mirrored in 0.58, CanBeMirrored is not declared in script files
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Metagaming, degenerate behaviour and various strategies based on unbalanced game features Scrolls are present in [[IVANitems]] made of [[materials|parchment]] just as in any other gamewhich contain a magical writing. Here you You can find release the ways how to bypass spell contained in the scroll by reading it, but the game balance for profit and victoryscroll will vanish after use.
Note that many strategies described below can be denounced as outright abuseReading scrolls trains your [[intelligence]] and intelligence is also required to read the scroll quickly - the more powerful the scroll is, the less it is common to find, takes longer to read successfully but raise your intelligence more. You cannot read scrolls while [[confused]] and certain [[monsters]] cannot read scrolls at all.
== Exploits ==Scrolls cannot be harmed by physical damage (e.g. kicking them), but being made of parchment, they are highly flammable. [[Kamikaze Dwarf|Kamikaze Dwarves]] with their explosions are especially dangerous to unprotected scrolls - put your scrolls into any [[Container|chest]] before engaging them.
Exploits are strategies considered by some to be against the spirit of the game, or certain intended features which border on the overpowered. There are no rules or protection against these actions, so other people may consider them to be a legitimate strategy.
=== Artificial Limbs =Types of Scrolls ==
[[Scroll of Change Material]] can be used on more then you equipment - and as long as the material you change your limb into is not organic, your limb will get [[attribute]]s based on the statistics of the [[Materials|material]]. High material strength increases your [[AStr]]/[[LStr]] while high flexibility increases [[Dex]]/[[Agi]]. Note that artificial limbs do not heal on their own like organic limbs do, but you can still repair them using a scroll of repair or the shops in [[Attnam]]. Also note that it is possible to receive an artificial limb from a [[god]] you pray to if you are missing a limb. The god will pick one of its attached materials and create a limb of this material for you. Consult the [[list of materials]]. In the table below, you can find a representative sample of some materials artificial limbs can be made of and the associated [[attribute]]s, including the amount of [[Hit Points]] your limbs will have. The table assumes you have both limbs made of the material in question (e.g. two iron arms).  {|cellspacing="0" cellpadding="5" border="1"| align="center" style="background:#f0f0f0;"|'''[[Materials|Material]]Scroll Name'''| align="center" style="background:#f0f0f0;"|'''[[AStr]]/[[LStr]]Effect'''| align-| width="center140" style|Body Switch| width="background:#f0f0f0;600"|'''Prompts you for a direction and attempts to switch your body with the chosen [[Monsters|creature]]. Requires the same [[Int]] and [[Cha]] check to be successful as a scroll of taming (see below). Note that this body switching is permanent and thus can leave you in a weaker body if you choose poorly.|-| [[DexChange Material]]/||Allows you to change the [[AgiList of materials|material]]'''of any single item or limb. You must have a certain amount of [[intelligence]] for the transmutation to be successful. Paired items (e.g. two identical boots) will be transmuted both.|-| align="center" style="background:#f0f0f0;"Charging||Recharges any [[Wand]] up to the maximum number of charges it previously had.|'''Arm HP'''-| align="center" style="background:#f0f0f0;"Detect Material||Detects and highlights all [[items]], [[Dungeon Features|structures]] and [[monsters]] made of the requested [[List of materials|'''Leg HP'''material]] present on the current floor.
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|width="140"Earthquake|[[Iron]]|width="140"|100|width="140"|4|width="140"|19|width="140"|25Causes an earthquake if read underground.
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| Enchant Armor||Enchants a piece of [[Arcanitearmor]]||180||12||61||82of your choice. Paired items (e.g. two identical boots) will be enchanted both. Enchanting is guaranteed to succeed up to +5, beyond that it becomes less likely the higher it should be enchanted. Unsuccesful enchanting will waste the scroll but the item remains intact.
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| Enchant Weapon||Enchants the [[Octironweapon]]||275||8||143||191of your choice, otherwise mimicking the effects of the scroll of enchant armor.
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| Golem Creation||Allows you to create a friendly [[ValpuriumGolem]]out of any item, the [[List of materials||400||16||304||405material]] of which will be used for the golem's flesh.
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| Harden Material||Hardens the material of any item or limb you pick. You must have a certain amount of [[Ommel Hairintelligence]]||60||60||6||9in order to harden the material successfully. Otherwise, the same rules as for scroll of change material apply.
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| [[Phoenix FeatherScroll of Fireballs|Immolation]]||80||120||12||16Let's you pick a single creature you can see, then causes an explosion centered on said creature.
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| Repair||Repairs all damage done to a single [[Golden Eagle FeatherItems|item]]or [[Cheats and Exploits#Artificial Limbs||300||100||171||227artificial limb]]. Paired items (e.g. two identical boots) will be repaired both.
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| Taming||Allows you to [[Pets|tame]] a single adjacent creature, but the taming is not guaranteed to be successful - you need a sufficiently high [[Int]] and [[Rock CrystalCha]]||75||4||10||14for the creature to be tamed, with more powerful or unique creatures requiring higher [[attribute]]s.
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| Teleportation|| [[Green Light CrystalTeleport]]||150||4||42||56s you to a random square on the current level, unless you have [[TeleControl]].
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| Wishing||Grants you a single [[SnowWishing|wish]]||2||160||1||1.
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==Special Scrolls = Broken Bottles Trick === An easy and safe way of raising your [[Endurance]], it also utilises the mostly useless trash in the form of broken [[bottles]]. As you gain Endurance from healing taken [[damage]], it's normally associated with the risk of getting hurt too much by attacking [[monsters]] and dying. However, you can game the system by throwing a bottle at the wall, breaking it, and then stepping on the square containing the broken bottle barefoot. You will injure your leg on the sharp shards and can then wait until your leg heals. Rinse and repeat until you start seeing increases in your Endurance. Note that you must do this trick without any [[boots]] on, as the damage dealt by a broken bottle is minimal. This makes the trick very safe, as you won't endanger your legs, but wearing boots will block the damage completely. === Genetrix Training === You thought [[Genetrix Vesana]] is a terrible fiend and a sworn enemy of yours you have to kill as soon as possible? Just the reverse is true, actually. Jenny is your friend and an invaluable sparring partner when it comes to training your [[attributes]]. How so? The [[Carnivorous Plant]]s she constantly spawns can be used as infinite training dummies to gain experience for your [[skills]] and train your [[attribute]]s. In addition, they drop kiwis, giving you an endless supply of [[food]], as long as you can kill enough of them fast enough. You don't need to kill Jenny to get from the [[Underwater Tunnel]] to [[Attnam]] - you only need to get her out of the way. If you happen to find a [[wand]] of teleportation, zap her and she will teleport somewhere randomly on the floor, allowing you an easy access to the stairs she normally blocks while also letting you take advantage of the training on her plants. === Invincible Items === ''See [[Invincible Items|here]].'' While unbreakable items are not easy to exploit, there are certain strategies that stretch the suspense of disbelief when the player uses them. For example, [[scrolls]] can [[Fire|burn]], but cannot be dissolved in [[acid]], unlike the majority of [[items]]. Thus it's possible to dip a burning scroll into a [[bottle]] of sulphuric acid to extinguish the flames with no risk of destroying the scroll. === Loricatus Banana Snack === You don't need to suffer [[Nutrition|hunger]] ever again! Why? The negative prayer to [[Loricatus]] can result in your equipped [[weapon]] being turned into [[Banana Flesh]] - which is edible and delicious. And if you happen to be wielding anything larger than your normal weapon, let's say a large [[chest]], and then pray intentionally several times quickly in a row to anger Loricatus, you will be left with a huger chunk of banana flesh that will last you for many meals. Be aware, though, that if you anger any god too much, they can send a hostile [[angel]] after you in addition to the normal negative effect. === Permanent States === In a strange quirk of coding, permanent [[Status Effects]] are declared in IVAN as simply an effect with a very long duration. This can be exploited by hoarding sources of temporary effects and then using them all at once, increasing the duration of the temporary effect over the permanent limit, at which point the effect will be stoppped from timing out and will be for all intents and purposes permanent. This is obviously very useful, especially as several types of [[monster]] flesh give beneficial status effects. As an example: * Three dead [[floating eye]]s are enough for permanent [[ESP]].* Similarly, three [[Blink Dog]] corpses will grant you permanent [[TeleControl]].* Harder to achieve, but with several [[Wand of Haste|wands of haste]] and a prayer to [[Cleptia]], you might gain permanent [[Haste]]. === Danger Level Reduction === Danger level is a hidden balancing statistic that attempts to portray the current combined strength of your [[character]]'s stats and equipment, which is then used to tweak the difficulty of the game. This is best visible through the generation of weaker or tougher [[monsters]]. However, as monsters are normally generated en masse when you first enter a level, it is possible to partially subvert this in your favour. When entering a level for the first time, take off your most powerful pieces of equipment (especially highly enchanted [[weapons]] and magical [[armor]]). You will appear to the game as weaker than you really are, and it will generate the level populated with correspondingly weaker monsters. This does not outright defeat the danger system, as new monsters will slowly get generated taking your actual danger level in account and monsters will get more powerful at deeper dungeon levels anyway, but it might make your life a little easier at each new level for a while. == Cheating == Cheating is any use of a bug or unintended design flaw for player's gain and will be looked down upon if you have been informed and still tried. Most of the bugs were present in the per-[[CVS]] version and were [[Version History|since]] fixed. However, as new features are introduced during [[:Category:Development|development]], new bugs are likely to crop up. === Save Scumming === The act of making a backup copy of the save file for the purpose of sidestepping the permanent death, save scumming is considered one of the worst ways any player can cheat the game. Save scumming itself is quite simple; just save and exit IVAN, then find the save file in the game files and copy it to a different directory. Run the game again and continue playing until you die. At this point, restore the save file by copying it back from the temporary directory to the game files, and restart the game. Assuming the correct files were copied, the game continues as it was at the point of saving. This act basically breaks the spirit of the game, as you can try and repeat every situation as many times as you want, until the most positive outcome for you becomes true. Save scumming can do more than allow a player to avoid death. Indeed, just about any random element (such as the result of a [[Gods|prayer]], [[items]] generated on a new floor or how much damage a monster inflicts this turn) can be changed this way. == History == Those cheats and exploits were fixed in the [[Version History|newer versions]]. ===Acid Rain=== Due to an oversight, [[Wand of Acid Rain]] could destroy terrain without drawing any hostility to the player. In addition, acid puddles left by acid rain also did not draw hostility to the player if stepped in by neutral or friendly characters. Acid rain only turned NPCs hostile if it rained directly onto them. As such, it could be exploited in various ways, such as destroying the [[Huang Ming Pong|sumo arena]] and covering the floor in acid for an easy win, or causing wandering NPCs like the [[Guard|patrol guard]] to melt to death. === Banana Kicking === A bug in the design of the [[New Attnam]] banana industry prepares the way for an easy access to unlimited free [[food]] - if you don't mind eating [[banana]]s all the time. Enter New Attnam and find the [[Levitating Ostrich]] landing platform in the south-eastern corner of the map. Here the [[Banana Grower|growers]] drop bananas, while the ostriches take them away. What's important for you, however, is that as long as you do not break any bananas, you can safely kick them off the platform at which point they will no longer be counted as the town's property. Done right, this essentially means you have an endless source of food. To make this more efficient, follow the ostriches to the location from which they leave the map, then stand on that square. This will block them on the map and cause them to clump up, which increases the window of opportunity for kicking bananas. Once there are three ostriches standing next to you, run back to the platform and start kicking the bananas off. === Library Exploit === It is a simple trick utilising a flaw in the game's shop mechanics involving the use of [[Attnam]]'s library building, allowing for free repossession and thus resale of items in order to make a substantial amount of [[gold]] with no consequences for the player - provided it is done correctly. First off, any eligible [[items]] for sale in the library ([[scrolls]], [[books]]) should be dropped on the door tile of the shop, once the door has been opened. Once all items have been dropped, stand on the tile directly above the open door and kick the items downward so that they leave the store and sail forth into the snow outside. Once all items are removed from the store, pick them up and sell them again, repeating the process until the [[Haathbar|Librarian]] is broke. You can also buy everything in the library and gain your money back, allowing for access to many great items early on in the game. Be very careful when you kick the objects out of the store, as they may collide with the patrol guard who patrols the outer walls - this will turn all of Attnam hostile towards you and you will be slaughtered in no time. === Ommel Cerumen Trick === It is a way to maximize the player's [[Intelligence]] and [[Wisdom]] with extreme ease.
First find a [['''Encrypted Scroll '''* You are given this scroll at the beginning of Change Material]], read it the game to change something large enough (Containers|large chests are the best) into [[Ommel CerumenQuests|deliver]] and eat it. Although you can't make other to [[ommelPetrus]] stuffs . It cannot be read or [[holy bananaInvincible Items|destroyed]] flesh, it works because DevTeam failed to forbid player to make ommel cerumen.
= Variants =
The [[variants]] are not immune to various bugs, of course.== Strategy ==
== CLIVAN ==''Work in progress!''
=== Free Vodka for Everyone ===
In the [[Attnam Catacombs]], there are several shelves full of [[vodka]] that can be taken by the player for free. Selling it will net you enough [[money]] to last you a while.== Tips and Tricks ==
=== Levitating Assassins ===* Note that the [[Wand of Teleportation]] is superior to the scroll in that it takes only one turn to zap while the scroll can take some time to read. On the other hand, you need no limbs to read a scroll, unlike zapping a wand.
[[Assassin]]s are a new [[List * Scrolls of Monsters (LIVAN wishing, charging and CLIVAN)|monster]] with ridiculously low body mass, allowing them to dodge attacks very easily. However, switch cannot be wished for nor can they are so thin that when you manage to dismember one of their body partsbe cloned, it will end up with negative weight. Thus hoarding severed arms and legs of assassins will allow you to carry more for a while, until the limbs rot awayprevent abuse.
=== Knowledge * The material detection can be useful while fighting the [[Enner Beast]] or [[Dark Frog|mystic dark frogs]], cutting the time you have to endure their powers to minimum, as you will know their location. Simply detect e.g. enner beast flesh. It can be used as well to find any [[Secret Rooms|hidden loot]] or to magically map the level, if you ask to detect the wall material.** Note that attempting to detect any material that is present in large quantities (e.g the floor or tunnel walls' material) will result in the player being hit with "an enormous burst of geographical information" resulting in confusion and the Ancients ===scrambling of your floor layout memory. The chance of this happening can be mitigated by having a higher intelligence.
The developer command * For the effects that lists various spoilery information about affect paired items, the game is made accessible to all players due items must be perfectly identical. For instance, you would have to an oversight. Just press '*'have two [[boots]] of agility +2, both broken and covered in water.
[[Category:GuidesItems]][[Category:Magic Items]]
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