→Tips and Tricks: scrolls of wishing cannot be mirrored in 0.58, CanBeMirrored is not declared in script files
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Scrolls are [[items]] made of [[materials|parchment]] which contain a magical writing. You can release the spell contained in the scroll by reading it, but the scroll will vanish after use.
Reading scrolls trains your [[Character|Youintelligence]] are sent on a dangerous quest and intelligence is also required to traverse read the scroll quickly - the more powerful the scroll is, the desolate less it is common to find, takes longer to read successfully but raise your intelligence more. You cannot read scrolls while [[Underwater Tunnelconfused]] filled with deadly and certain [[monsters]] cannot read scrolls at all alone - you ''will'' need a weapon if you want to survive.
You can see the extended statistics Scrolls cannot be harmed by physical damage (e.g. kicking them), but being made of all weapons in parchment, they are highly flammable. [[Kamikaze Dwarf|Kamikaze Dwarves]] with their explosions are especially dangerous to unprotected scrolls - put your inventory screen:scrolls into any [[Container|chest]] before engaging them.
an adamantine short sword covered in blood +6 [1000g, DAM 9-16, extremely accurate, almost unbreakable, skill 16/0]
This tells you many things about the weapon:== Types of Scrolls ==
* its {| cellspacing="0" cellpadding="5" border="1"| align="center" style="background:#f0f0f0;"|'''Scroll Name'''| align="center" style="background:#f0f0f0;"|'''Effect'''|-| width="140"|Body Switch| width="600"|Prompts you for a direction and attempts to switch your body with the chosen [[Monsters|creature]]. Requires the same [[Int]] and [[Cha]] check to be successful as a scroll of taming (see below). Note that this body switching is permanent and thus can leave you in a weaker body if you choose poorly.|-| [[Change Material]]||Allows you to change the [[List of materials|material]] of any single item or limb. You must have a certain amount of [[intelligence]] for the transmutation to be successful. Paired items (e.g. two identical boots) will be transmuted both.|-| Charging||Recharges any [[Wand]] up to the maximum number of charges it previously had.|-| Detect Material||Detects and highlights all [[items]], [[Dungeon Features|structures]] and [[monsters]] made of the requested [[List of materials|material]] present on the current floor.|-| Earthquake||Causes an earthquake if read underground.|-| Enchant Armor||Enchants a piece of [[armor]] of your choice. Paired items (e.g. two identical boots) will be enchanted both. Enchanting is guaranteed to succeed up to +5, beyond that it becomes less likely the higher it should be enchanted. Unsuccesful enchanting will waste the scroll but the item remains intact.|-| Enchant Weapon||Enchants the [[Materialsweapon]] of your choice, otherwise mimicking the effects of the scroll of enchant armor.|-| Golem Creation||Allows you to create a friendly [[Golem]] out of any item, the [[List of materials|material]] of which will be used for the golem's flesh.|-| Harden Material||Hardens the material of any item or limb you pick. You must have a certain amount of [[intelligence]] in order to harden the material successfully. Otherwise, the same rules as for scroll of change materialapply.|-| [[Scroll of Fireballs|Immolation]]||Let's you pick a single creature you can see, then causes an explosion centered on said creature.|-| Repair||Repairs all damage done to a single [[Items|item]] or [[Cheats and Exploits#Artificial Limbs|artificial limb]] . Paired items (e.g. two identical boots) will be repaired both.|-| Taming||Allows you to [[Pets|tame]] a single adjacent creature, but the taming is not guaranteed to be successful - you need a sufficiently high [[Int]] and [[Cha]] for the creature to be tamed, with more powerful or unique creatures requiring higher [[attribute]]s.|-| Teleportation||[[adamantineTeleport]]s you to a random square on the current level,unless you have [[TeleControl]].|-| Wishing||Grants you a single [[Wishing|wish]].|-|}
* it is covered in [[blood]], which doesn't do much, but weapons covered eg. in [[poison]] can be quite useful indeed,
* it is [[== Special Scrolls|enchanted]] up to +6,==
'''Encrypted Scroll'''* it You are given this scroll at the beginning of the game to [[EncumberanceQuests|weightsdeliver]] 1000 grams (take it, to [https://en[Petrus]].wikipediaIt cannot be read or [[Invincible Items|destroyed]].org/wiki/Imperial_units imperialists]),
* it has the given damage range,
* it is very accurate, hitting more often,== Strategy ==
* it is very durable, breaking much less likely,''Work in progress!''
* your [[Skills|skill]] with the weapon category is 16, while your hand accustomization skill is 0.
The accuracy ratings go as follows: unbelievably inaccurate extremely inaccurate inaccurate decently accurate accurate highly accurate extremely accurate unbelievably accurate== Tips and Tricks ==
The durability ratings then are as follows: fragile rather sturdy sturdy strong very strong extremely strong almost unbreakable* Note that the [[Wand of Teleportation]] is superior to the scroll in that it takes only one turn to zap while the scroll can take some time to read. On the other hand, you need no limbs to read a scroll, unlike zapping a wand.
== Types * Scrolls of Weapons ==wishing, charging and body switch cannot be wished for nor can they be cloned, to prevent abuse.
* The material detection can be useful while fighting the [[AxesEnner Beast]]* or [[Blunt weapons]]* [[Unarmed CombatDark Frog|Fist weaponsmystic dark frogs]]* , cutting the time you have to endure their powers to minimum, as you will know their location. Simply detect e.g. enner beast flesh. It can be used as well to find any [[SwordsSecret Rooms|Large swords]]* [[Polearmshidden loot]]or to magically map the level, if you ask to detect the wall material.* [[Swords|Small swords]]* [[Whips]]Note that attempting to detect any material that is present in large quantities (e.g the floor or tunnel walls' material) will result in the player being hit with "an enormous burst of geographical information" resulting in confusion and the scrambling of your floor layout memory. The chance of this happening can be mitigated by having a higher intelligence.
All other * For the effects that affect paired items wielded as a weapon use , the Uncategorized Weapons skillitems must be perfectly identical. === Magical Weapons ===These weapons For instance, you would have magical qualities that make them quite desirable and powerful.* [[Axe of sharpness]]* to have two [[Banshee sickleboots]]* [[Chilling axe]]* [[Dagger of venom]]* [[Dark axe]]* [[Flaming sword]]* [[Rune sword]]* [[Scythe of oxidation]]* [[Scythe of terror]]* [[Staff of wondrous smells]]* [[Taiaha]]* [[Thunder hammer]]* [[Weeping blade]]* [[Whips|Whip of thievery]]* [[Whips|Chameleon whip]]=== Artifact Weapons ===* [[Eptyron]]* [[Gleipnir]]* [[Gorovits family hammer]]* [[Gorovits family scimitar]]* [[Gorovits family sickle]]* [[Grand stollen knife of Attnam]]* [[Holy Banana of Oily Orpiv]]* [[Justifier]]* [[Lost ruby flaming sword of Xinroch]]* [[Mjolak]]* [[Neerc Se-ulb]]* [[Pick-axe of Kharaz-arad]]* [[Saal'Thul]]* [[Turox]]* [[Vermis]]* [[Y'yter Durr]]agility +2, both broken and covered in water.