The Cathedral of Attnam

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57 bytes added ,  06:39, 7 June 2018
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'''A new quest'''
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* Retrieve a hammer from the catacombs
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'''Player classes'''
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* Might not be needed
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'''More comments to the code are needed'''
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* Someone should write a guide to code files
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'''There is a power chart for balancing weapons'''
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* Accuracy, power, sturdiness
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'''Steppingstone material between meteorite steel adamantine'''
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* The int requirement takes a huge leap
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'''Every weapon class should have an artifact'''
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* More special items would be nice too (f.ex. flaming sword)
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'''Different types of damage'''
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* Slash, point, blunt, burn
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'''Ranged weapons would get more reasonable to have'''
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* sling for blunt
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'''Items and limbs made of f.ex. gas'''
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* A weapon: "Fan"
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'''Monsters could be put into items '''
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* Iron maiden, Cage traps
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'''A cloud of insects (fireflies, locusts?)'''
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* The catacombs could have lots of insects
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'''Ighalli's god system'''
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* effects should be balanced somehow, so that better effects need better relations
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'''Chaostroms Zombie torso riddance idea'''
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* Limit the torso animation rate to third or quarter of what it is now
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'''Convert all graphics to 32x32 (J_Kahvi could probably do it)'''
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* Opens possibilities to f.ex. turning into a big monster??
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'''Moods on the dungeon ("quite like underground weather")'''
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* magical weather, tiring weather, hungering weather
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'''Level dynamics'''
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* Too much mining would collapse the level above (Dwarf Fortress style)
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'''Spreading fire which generates smoke'''
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* Smoke clouds should have a intensity modifier
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'''Insect clouds'''
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* Insects could act as clouds that move randomly
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'''Side dungeons that go sideways'''
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