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Created page with "'''Iter Vehemens ad Necem''' (meaning "violent way to death", but better known as '''IVAN''') is a graphical roguelike game by Finnish developers which mixes addictive gamepla..."
'''Iter Vehemens ad Necem''' (meaning "violent way to death", but better known as '''IVAN''') is a graphical roguelike game by Finnish developers which mixes addictive gameplay with brilliant humor and a lot of violence. Graphics and easy interface make it a good game for beginners, but completing the game is very hard due to unpredictable and dangerous situations that the game throws at the player.

The game was abandoned by the original dev team in 2004, but since 2015 development is once again underway with new team of developers.

== Features ==

=== Body part system ===

Game includes body parts (but only for humanoids).

Yes, in IVAN you can lose your arm. This is far from game over though. You can have it reattached. Sometimes you will leave a leg to hungry [[lion]] and flee with rest of your body. This situation can be remedied by finding new limb. Do this by reattaching your old one or have it summoned by a [[god]] pleased with you.

Limbs are replaceable but if [[HP]] in your head, chest or groin reach zero, you are dead.

=== Item materials ===

Each [[item]] is defined to be composed of one or two [[materials]]. [[Pine]] spear with [[iron]] tip, [[steel]] mace with [[fir]] handle or [[copper]] short sword with [[bronze]] hilt are all possible combinations. Double material property is also used to code many containers. Can of [[pepsi]] is an iron can with second substance set to pepsi.

One very interesting and valuable item is [[Scroll of Change Material]]. It is so useful developers made wishing engine recognize "SoCM" as a valid phrase. As name suggest this magical trinket is able to turn material an item is made of to something else. There is [[intelligence]] stat requirement to make this feature balanced.

=== Pantheon ===

IVAN features fifteen [[gods]] of varying [[alignment]]s. [[Character|Player]] may establish relationship with any deity. Unlike most other roguelike games, it is possible to pray regardless of alignment. However, to do so one must first know correct rituals. Those can be learned by reading a special [[book]] or by visiting dedicated [[altar]].

Offering sacrifices increases relationship. There exist certain items and substances which raise standing with given deity more than others.

== Want to know more? ==

There is the spoiler-less [[Questions and Answers]] page, or maybe spoil yourself a little on the [[FAQ]] page.

Or, well, you're already on the wiki, so browse it. :)
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