The Cathedral of Attnam

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1,837 bytes added ,  11:55, 1 May 2016
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|-
| <code>Size</code>
| <code>x, y;</code> or <code>m:n, p:q;</code>
|
|-
| <code>Pos</code>
| <code>x, y;</code> or <code>a:XSize-b, c:YSize-d;</code>
|
| -|| <code>XSize, YSize</code>| These are special keywords that return the horizontal length (XSize) and vertical length (YSize) of the level, in squares.
|-
| <code>Type</code>
| <code>ROOM_TYPE</code>| Tells IVAN what type of room. Choose from ROOM_NORMAL, ROOM_SHOP, ROOM_CATHEDRAL, ROOM_LIBRARY, ROOM_BANANA_DROP_AREA or ROOM_SUMO_ARENA. Most common are ROOM_NORMAL and ROOM_SHOP.
|-
| <code>Shape</code>
| <code>1, 2</code>| Determines whether room has rounded corners, or rectangular corners. Choose from either <code>RECTANGLE</code> or <code>ROUND_CORNERS</code>.
|-
| <code>GenerateTunnel</code>
| <code>true</code> or <code>false</code>
| Determines whether the room is to be connected to the rest of the level via a tunnel. Normally set to true. Set to false to create a secret vault...
|-
| <code>UseFillSquareWalls</code>
| <code>GenerateDoor</code>
| <code>true</code> or <code>false</code>
| Tell IVAN whether to generate doors for this room.
|-
| <code>GenerateWindows</code>
| <code>true</code> or <code>false</code>
| Tell IVAN whether to generate windows for this room. Normally set to true in cities above ground. Normally false underground.
|-
| <code>GenerateLanterns</code>
| <code>true</code> or <code>false</code>
| Whether lanterns are to be generated in the room.
|-
| <code>GenerateFountains</code>
| <code>true</code> or <code>false</code>
| Whether to generate fountains in the room.
|-
| <code>AllowLockedDoors</code>
| <code>true</code> or <code>false</code>
| Allows the possibility for doors to be spawned in a locked state. Only makes sense if doors can be generated for the room.
|-
| <code>AllowBoobyTrappedDoors</code>
| <code>true</code> or <code>false</code>
| Allows the possibility for doors to spawn with booby traps. A door does not need to be locked in order to be booby trapped.
|-
| <code>DivineMaster</code>
| <code>0, 1, ... , 15, 16(?)</code>| Restricts range of gods player can pray to, to only this god. Select from <code>VALPURUS</code>, <code>LEGIFER</code> etc. 0 (zero) is all gods, so set this as the default value for your rooms in general.
|-
| <code>AltarPossible</code>
| <code>true</code> or <code>false</code>
| Allows the possibility of spawning an altar. If <code>DivineMaster</code> is set to zero, then it will be an arbitrary god. If <code>DivineMaster</code> is non-zero up to the number of gods, then it will spawn an altar of that deity. If <code>DivineMaster</code> is <code>ATHEIST</code> then it spawns a blank altar (???)
|-
| <code>IsInside</code>
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