! Values
! Description
|--
| <code>Dungeon</code>
| 0, 1, 2, ... , 64
| This is the dungeon enumerator variable. Enumerations 0 to 4 are occupied by the original dungeons with predefined variables like ATTNAM or ELPURI_CAVE.
|--
| <code>Levels</code>
| 0, 1, 2, ...
=== LevelDefault ===
{| class="wikitable"
! Keyword
! Values
! Description
|-
| <code>Size</code>
| x, y;
| This is the size of the level in squares. x and y are the horizontal and vertical size respectively with x, y ∈ {1, 2, 3, ... }.
|-
| <code>Rooms</code>
| n; or p:q;
| Total number of rooms possible on the level. Can be a fixed number, n, or a number of generic rooms between p and q with p < q.
|-
| <code>Items</code>
| n; or p:q;
| Total number of items that will generate on the level. Can be a fixed number, n, or a random number of items between p and q with p < q.
|-
| <code>FillSquare</code>
| <code>solidterrain(FLOOR_TYPE), MATERIAL earth</code>
| FillSquare determines what to fill the level's walls and filling material with, and what type of ground appears under those walls. First parameter determines the floor, second parameter determines the walls.
|-
|
| <code>FLOOR_TYPE</code>
| Choose from PARQUET, FLOOR, GROUND, GRASS_TERRAIN etcetera
|-
|
| <code>MATERIAL</code>
| Choose from GRAVEL, MORAINE, GOLD etcetera
|}
=== RoomDefault ===
== Dungeon concrete elements ==