The Cathedral of Attnam

Changes

Jump to navigation Jump to search
1,042 bytes added ,  02:02, 9 March 2016
no edit summary
Pets can bring a number of advantages to you, mostly being a great help in [[combat]] or used as a beast of burden so you can run around with many [[items]] yet none of the [[encumberance]]. On the other hand, carnivorous pets will eat any corpse they can find or kill, potentially depriving you of sustenance, they may block your movement (especially stronger pets tend not to let you switch places with them) and be a general nuisance when they get lost chasing a harmless [[Monsters|monster]] and you have to search the whole floor for them. Also, keeping more than a few pets can get annoyingly tedious, though this problem is greatly reduced if you have a [[Musical Instrument|magic whistle]].
== Kenny and the Others Other Unique Pets ==
=== Strategy Kenny ===Kenny the puppy is your starting pet. He's not very strong, has a tendency to get lost and drools everywhere.<br>Regardless, he is quite handy at the start of the game as he can help you take down many of the starting enemies, especially hedgehogs who can hurt you if you attempt to fight them bare-handed.<br>He has an annoying tendency to eat corpses, which you will be needing to eat yourself for sustenance. If you catch him eating a corpse you want to eat, simply push him out of the way by walking into him and begin eating the corpse yourself.
Kenny can be made significantly stronger if you can find and feed him an item made of [[ommel bone]].<br>However, he will never grow up into a full-fledged dog. === Special Pets Slave ===The slave is a unique NPC found in the shop in Attnam. He is functionally identical to the player, and even uses the same code. You can purchase him for 50 gold and equip him with whatever you'd like.<br>Being a slave he is also a [[masochist]] which means that he won't turn against you if you hit him by accident or kick him.
== Taming ==
Moderator
952

edits

Navigation menu