DoEvilDeed is a function called to add to tip '''Deity''' - the player's [[alignmentGods|god]] toward chaoticassociated with the material.<br>The primary This means that offering an object made of doing evil is murdering innocent peoplethis material at the god's altar will likely result in a grateful response. Also, if you are missing a limb, the god may summon a new one for you made of one of their materials.<prebr>void game::DoEvilDeed'''Hardens''' - what material it hardens into (int Amountusing a [[scroll]] of harden material) <br>{ if(!Amount) return; '''Int Req''' - the [[intelligence]] required to harden the material. Note that you have to be an extra level of Intelligence up in order to change the material directly. For example, it takes 25 Int to harden [[Arcanite]] to [[Mithril]], but to change a different material directly into [[Mithril]], it takes 30 Int.
This is a general purpose reference list formaterials in IVAN. If you are looking for details on what each material's script properties mean, please see [[Materials (int c = 1; c <= GODS; ++c) { int Change = Amount - Amount * GetGod(c)->GetAlignment(detailed) / 5; ]].
if(!IsInWilderness() && Player->GetLSquareUnder()->GetDivineMaster() == c)
How evil it is to kill a character is determined by what "team" they are on:
*'''Attnamese''' = 50
*'''Betrayed pets''' = 10
*'''Dungeon shopkeeper faction''' = 100
*'''Ivan and Vlad''' = 100
*'''Monsters''' = 0
*'''New Attnam natives''' = 50
*'''New Attnam tourists''' = 10
*'''Richel Decos faction''' = 0
Other than murder, certain actions are considered evil. They are listed here with their evil values:*Attacking with certain weapons:**[[Chameleon whip]] = 20= Variants ==**[[Mjolak]] = 10**Certain [[Neerc Se-ulbVariants]] = 10**[[Whip of thievery]] = 10*Eating certain materialsthe game present new listed on the pages below:**Cannabilism = 25**[[FrogCLIVAN materials]] = volume / 50**Ommel materials = volume / 25**[[PepsiCategory:Materials]] = volume /10**[[UnicornCategory:Lists]] = volume /50*Necromancy or resurrection = 50**Failing to resurrect a corpse also counts