The Cathedral of Attnam

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558 bytes added ,  02:27, 8 September 2014
Basic values are important and commonly utilized, but can default to pre-set values or do not need to be set at all.
'''Alpha''' - How transparent the material is, between 0-255. 255 is solid, 0 is invisible.<br>'''PriceModifierCategoryFlags''' - Artificially raises an itemdetermines a wide variety of things, see [[CategoryFlags]] page.<br>'s sell value by this value multiplied by weight divided by 20000''CommonFlags''' - determines whether some interactions with other game mechanics (e.g.can be wished/cloned/mirrored/sold for a high price)<br>
'''Flexibility''' - Most importantly determines the damage of whips and belts, but also reduces damage to armor and determines the language used around the item made of the material (e.g. "plate mail" is a low flex armor, "armor" is high)<br>
'''IntelligenceRequirement''' - how much INT you need in order to harden a material to this material. For changing directly into the material, add 5 to this value.<br>
'''HardenedMaterial''' - what the material hardens into when a scroll of harden material or successful prayer to '''Loricatus''' is used.<br>
'''IntelligenceRequirement''' - how much INT you need in order to harden a material to this material. For changing directly
into the material, add 5 to this value.<br>
'''InteractionFlags''' - determines whether certain interactions affect items made of the material (e.g. can burn, dissolve in acid, explode if lit, affect your innards if consumed...)<br>
'''PriceModifier''' - Artificially raises an item's sell value by this value multiplied by weight divided by 20000.<br>
'''NameFlags''' - dictates proper english (whether to use "an" instead of "a" when referring to objects made of the material.)
'''NaturalForm''' - what a terrain object or golem of the material reverts into when destroyed (e.g. stone, stick, lump)<br>
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