The Cathedral of Attnam

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64 bytes added ,  00:25, 13 August 2014
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A character's fullness also influences its experience gains, with hunger states abusing ASTR and LSTR, and full states abusing AGI.<br>
Once a character reaches STARVING they will begin falling unconscious at random, and trying to eat while at maximum NP will induce [[vomiting]].
<pre> switch(GetHungerState())
{
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