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Force
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Revision as of 08:19, 12 August 2014
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08:19, 12 August 2014
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{{spoiler}}
Force is a variable used only to determine how far an item is [[Throwing|thrown]] with the (t)hrow command. Force is equivalent to the entity's current ASTR.
<pre>void character::ThrowItem(int Direction, item* ToBeThrown)
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