The Cathedral of Attnam

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Some people like leaving Genetrix alive for training on the spawning plants, but personally I can't be bothered with it. If you wish, you can skip her for now by just flying over the sea from the NA island and come back later with proper gear. If you don't, head to her room now. The fight should not be too difficult if you've found at least a troll hide armor, cloak and some weapons, but can be a hassle if you haven't. Kill the two greater plants near the entrance first, then focus on beating Genetrix herself. If you take enough damage to go red, back off and heal up before continuing. Wands of lightning and acid rain are useless against plants, but striking and fireballs works if you're really lacking in equipment. You can also confuse the plants by throwing and breaking a bottle of vodka or valdemar on them, causing them to fight against each other. Lacking everything, remember that you can always just skip her with the belt of levitation.
Once Genetrix is dead, finish off the rest of the plants in her room, eat up to barely satiated if necessary and head up to deliver the encrypted scroll to Petrus . Before you go off wandering in a random direction, 'l'ook around for Attnamif you can't see it yet. This saves you from an embarassing end by starvation on the world map.
==Attnam==
Upon reaching Attnam, first things first: take that encrypted scroll to Petrus. There's nothing more annoying than doing everything else, forgetting to give the scroll to him and leaving. If you've managed to find a scroll of taming, head to one of the seemingly empty corners of the cathedral [[picture here I suppose]] and read it. Assuming no patrolling frogs get too close, you'll now be able to take the invisible elite guard's equipment for yourself. Worst comes to worst, the armor especially should be enough to carry you through all the way to Elpuri. Regardless of whether or not you got the equipment, go find the library in the SE corner of the map for the library trick. Like with the bananas in NA, this can be classified as an exploit so use as your conscience allows. You should have some scrolls from UT on you, so drop them all on the doorway to sell them. Next, buy any scrolls and books of your preferred gods you can and sell them on the same spot again. Repeat until you no longer have enough money, then kick the items out while making sure no NPCs are in the way directly to the south. You can re-> sell the kicked items and repeat the process until you're in possession of the whole library and its money. If you didn't have a scroll of taming yet, chances are you'll now have one. If that's the case, go back to the cathedral and tame that guard. If you've got any broken equipment you wish to use, the two shops west of the cathedral entrance house the tailor and the blacksmith who can repair your things. Once you're otherwise all done, sell any extra stuff you've got to the general shop and buy any useful things in there. If you like pets, you can buy the slave in the shop for 50 gp. You should now be ready to head down to the Gloomy Caves, so head out of town and 'l'ook for it before heading out.  ==Gloomy Caves 1-4== The first level of GC has nothing special about it outside of being the first of the larger levels. Explore around quickly to avoid losing possible carrots or ommel substances to hungry hedgehogs, but stick around for some skill training on new spawns after finishing. Once you feel there's nothing new spawning, head downwards. If you've been doing well, you're also likely to face Rondol as your first named NPC here. GC2-> tame 4 are the first more interesting levels. There are three main elements randomly generated around them: the wolf room, the chest room and the dwarven minefield. Outside of these, they're still rather plain and do not differ from GC1 much gameplay-wise. ====The wolf room==== Upon entering a level, you may get a message of hearing wolves howling. This means the wolf room has been generated somewhere on the level. The room itself is a small-> sell ish oval-> gc1shaped room full of wolves and a single werewolf carrying some enchantment scrolls. Assuming you've managed to get the armor from an elite guard back in Attnam, it's not going to be a problem, but with poor armor on your limbs you may have a hard time. Fight in a tight corridor, don't get surrounded and keep a means of teleportation handy. Remember that you can still read scrolls if you lose both your arms, so keep one easily accessible if you've got one. ====The chest room==== The chest room is a rectangular room with a 3x3 steel box in the middle. Inside is a large steel chest with some goodies. You probably don't have a pickaxe capable of digging through it at this point yet, so you've left with a few choices of breaking in:* Two teleports with telecontrol* Acid (sulphuric or vomit)* Explosives Sulphuric acid is obviously the preferred method; it doesn't have that many uses to begin with and it eats through the wall like nothing. Teleportation is another easy way to get to the chest, just tele in, grab the chest and tele out. Lacking either, you can pile explosives (mines, used wands of fireballs, backpacks of gunpowder, vodka) near the wall and blow them up with a fireball or striking. Last option is to vomit on the wall, wait for it to rust and dig through with a pickaxe. The chest inside is locked. You can force the lock by kicking it with enough LSTR, throwing it at a wall with ASTR or by polymorphing the chest. Polymorphing only affects the chest itself, so the contents pop out intact. Other ways include changing the material to something softer either by praying to an angry Loricatus or (god forbid) using a scroll of change material. ====Dwarven minefield==== Yeah, it's there. Don't step on mines. Huge rooms. TBC
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