The Cathedral of Attnam

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====Gods====
* Lawful gods are often of situational use only, while chaotic gods give more consistent bonuses. The neutral gods are always useful.* As long as the gods are content with you, you can safely pray to them every 3-4 hours. Praying too early will still grant the reward if they're happy enough, but this will increase the prayer cooldown dramatically and cause a hit to your standing with them.* Never pray to Valpurus or Mortifer before you're hailed as a champion when offering. They also have extensive prayer cooldowns, you will need to wait a few days before praying again.
* Once reaching champion status with Valpurus, praying to him grants you either an unenchanted valpurium two-handed sword or a shield of the same material. The shield is worthless, the sword can be useful if you haven't found anything better yet. Terrible rewards compared to Mortifer.
* Praying to Legifer causes a large explosion around you, which becomes less useful the further in you are. Mostly useful for reliably and quickly clearing out physically weak but dangerous opponents like mystical dark frogs. He can also replace missing limbs with illithium ones. Very rarely gives out helmets of piercing perception and scrolls of detect material.
* Dulcis can charm enemies around you. Other than that, he's useless not counting the possibility of getting magical whistles or horns of bravery/panic. Does not replace missing limbs.
* Seges is arguably the most useful of the lawful gods, capable of providing sustenance, healing, curing and new limbs. Effect priority as follows: limb replacement > curing if poisoned > sustenance up to satiated > healing. Make sure to eat up to satiated and to have all limbs on if you need the healing effect. Very useful in conjunction with school food. May possibly give out healing liquid if no other effect can happen.
* Sophosprayers are a good, instant emergency teleports that do not require limbs to use. They're too strong to be controlled by the player with telecontrol, which limits its usefulness outside of SHTF-situations somewhat. Replaces limbs most often with hardened leather, but can also be of stronger materials like arcanite or mithril.* Inside dungeons, Silvacauses earthquakes that open new pathways, set off mines/traps and break doors and fragile objects like lanterns and bottles(!). In NA and Attnam, she summons a pack of friendly wolves. Replaces missing limbs with natural materials like stone, wood or most leathers. Not a very useful god.* Loricatusis one of the most useful gods, with free repairs for broken equipment and occasional hardening for weapons that does not depend on your INT. Item to be repaired needs to be equipped in any slot, hardening only works on items wielded as weapons. Replaces limbs with iron alloy metals.* Mellisexchanges a total of 5 empty containers (bottles/cans/banana peels) to filled ones, make sure you've got enough empty ones before praying. Naturally this results in a whole lot of healing liquid, troll blood and banana flesh along with rather often school food. School food is poisonous, but has a chance of increasing your endurance. This synergizes very well with Seges, who cleanses poison. You will probably also receive ommel substances at some point during a run. She will also often grant you knowledge of other gods. Replaces limbs with commercially valuable materials like expensive fabric, gold or gemstones.* Cleptiagrants haste, invisibility or ESP, along with rarely rewarding you with enchanted daggers or shortswords. The buff duration is slightly shorter than the prayer cooldown. Does not replace missing limbs.* Nefasspawns friendly mistresses and torturing chiefs, which are very strong early in the game. If you lack some piece of armor, you can pray to her and grab the missing gear from the mistress. Does not replace missing limbs.* Scabieswill most often attempt to polymorph you into a strong monster, but may also rarely spread leprosy around the level. Unlike with Sophos, the effect can be controlled by the player with polycontrol. When standing near hostile NPCs, she may drench them in poison. Replaces limbs with mushroom flesh (and possibly something else?).* Infuscorgrants you ESP, telecontrol and polycontrol. She may also grant you three scrolls of teleportation or very rarely enchanted staves of wondrous smells. Does not replace limbs.* uhCruentus most often gives you a bottle of troll blood, that one godor causes panic in hostiles nearby. May also somewhat rarely enchant a wielded weapon or increase your standing with Mortifer. Does not replace limbs directly, but can regrow them through troll blood.* Like with Valpurus, Mortifer only grants his reward when you're a champion. His rewards is Neerc Se'Ulb +6, a very powerful mace with a life stealing attack. If possible, I suggest praying to everything from Seges to Cleptia if you do not wish to go for Valpurus's or Mortifer's rewards. The Mellis-Seges combination is too strong to pass up easily. Having a broader range of gods to pray is possible, but requires you to carefully manage your standing. If going fully lawful or chaotic, you can safely pray to all aligned gods.
==Equipment and items==
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